Imposter Syndrome
Remove all your Paths. This combat, when you play a Monster card, repeat its effects once for each Path removed and each time you Advanced.
corrupted enchantment
Psychic
Psychic: You are Psychic if more than 50% of your deck is comprised of Psionic cards.
revelation
Report Body
conjure an Urgent Meeting without unique for each missing 25% of your foe's Health. unique, grounded.
action
Entangle
Your Snares also inflict stunned to the enemy.
Your Snares also inflict stunned to the enemy
enchantment
Dread Visage
Destroy a Malignance in your deck, then add two Terror to the Foe’s deck. corrupted: Reduce this card’s cost by .
magic action
Winter’s Tithe
Steal equal to the foe’s frozen. Inflict 3 frozen.
magic frost action
All or Nothing
When you play a card, lose equal to the energy spent and regain that energy then draw a card. End of Turn: You are slain.
corrupted action
Missile Silo
Activate: conjure a Bomb and upgrade all Bombs in hand by their countdown. deplete: Play all Bombs. durability (3/3). grounded.
equipment
Fallout
Remove the countdown from all Bombs in hand. Inflict that much Decay whenever you play a Bomb this turn. charges (1/1).
Glowing Isotope
one use: Play a Fallout. channel its effects.
corrupted item
Multitool
Deal 4 damage. Flexible.
melee basic attack
Smokescreen
While in darkness, inflict dazed. Remove your foe's burning and gain equal darkness. charges (2/2).
corrupted fire action
Glowing Ammo
Your next 2 Ranged Actions deal reaping damage and can inflict Decay at the start of next combat equal to the overkill. charges (1/1).
Radioactive Waste
This combat, inflict 1 Decay for each card you Scavenge. unique.
Card Pack
one use: Choose a color. Add 8 random cards of that color to your deck. grounded.
item