Druid's Robe
This combat, replace any form you enter with its Advanced form. unique, grounded.
artifact
Tainted Cloak
delve and play a Monster Enchantment. Convert the next card you play into a random Monster Card. Hidden: ??? unique.
corrupted artifact
Skinwalker's Shroud
When you discard a card, add a Terror to the opposing deck. start of turn: delve a Monster Card from a slain foe. unique, grounded.
Taker of Faces
When you shift your form, delve a Monster Enchantment. start of turn: Choose a Monster Card to play, with 3 options for each Enchantment.
corrupted enchantment
Demon Druid Claws
Deal 5 lifedrain damage. Add a Terror to the enemy deck. If this hit, add another.
corrupted basic attack
Angel Druid Claws
Gain Health equal to 5% of your Max, plus zeal. Inflict burning equal to twice the Health gained this turn. Trigger your foe's burning.
divine action
Resonance
perform 2 if not performing, otherwise perform 1. If this ends your performance, repeat its effects. charges (2/2).
action
Contrast Strike
Deal 5 damage. Hidden: ???
corrupted action
Villain Arc
conjure a Zap for each Monster Card in your hand. channel: When drawn, Monster Cards gain chain. defiled. chain.
Shadow Sect
If the enemy health is lower than your sinister, leave combat and choose any one of their cards to add to your deck. unique, grounded.
Kill
conjure a Monster Card. When you play a Monster Card, there is a 0% Chance to slay your Foe, then improve this by 1%. channel.
Urgent Meeting
Play either Cast Suspicion or Clear Suspicion. unique.
Clear Suspicion
Gain 1% of your Maximum Health for each time you've Advanced this combat. Repeat for every Path you've played this combat.
magic action
Cast Suspicion
Deal 1% of the enemy's Maximum Health as damage for each round that has passed. Repeat for every Monster card played by you or your foe.
Move Unseen
Gain evasion and swiftness when you play a Monster Card. channel.
Lights Out
Until the end of your next turn, your foe cannot play Monster cards, and you can only play Monster cards. unique.