Unfazed Assault
Make a basic attack. empower: Make another. Rupture.
melee action
Unshaken
At the end of turn, gain 2 stagger for each Rupture card played, then transfer it all to your foe. channel. Rupture. upgradeable.
action
Duty until Death
This turn, gain rally equal to the or Rupture cost after playing a card with it.
enchantment
Final Feats
Your Health cannot drop under your level by Rupture or bleeding damage. When it would, gain armor and equal to your level. Rupture.
Combat Shock
Rupture damage and bleeding are turned to temporary Shock counters. Lose 0 after combat.
Barbed Bracers
Deal 2 damage. If or Rupture were spent, gain anger and attack again. rampage, Rupture.
melee basic attack
Overcomplicate
Convert each enemy blessing stack into 1 . Steal all and gain equal anger. Convert to and anger to focus. grounded.
magic action
Mathematic Mania
End of turn, deal 1 damage. Add a multiplier of 10 for each digit of Pi after 3 revealed in order by damage or status effects each turn.
Mad Experimentation
Inflict 3 Decay and trigger it 3 times, or 3% chance to Mutate the target. execute: Raise Decay amount and triggers and Mutate chance.
corrupted action
Zombotany
Apply the malignancy effect Rotting to your enemy if you have dealt reaping damage over 10% of their base Maximum Health. unique.
Bound Spirit
You can survive death until the end of combat if you have more than zero but less than 10 overkill. upgradeable, grounded.
corrupted enchantment
Masterpeace
Play a random Mantra for each different Legendary card you played this combat.
Strike Twice
This combat, deal 0 damage after you play a chain card. grounded.
magic lightning enchantment
Root chakra
Gain 1 barrier at the end of your turn for each chakra you have active. channel.
Solar plexus chakra
Gain 1 momentum at the end of your turn for each chakra you have active. channel.
Heart chakra
Gain 1 at the end of your turn for each chakra you have active. channel.