Infinite Void
Gain a stack of every blessing and inflict a stack of every affliction. Enemy cannot gain blessings or inflict afflictions.
location
Amplified Blue
Gain 15 barrier. Your next action will hit. swap. Hidden: ???
magic action
Reversal Red
Deal 15 damage. critical Hit. swap. Hidden: ???
Hollow Purple
Only a few know about this. slay your Foe.
Transfiguration
Deal 5 damage. on Hit: If your enemy is not a Demon or Undead, inflict a random hex and trigger all Hexes.
corrupted action
Shape of the Soul
Enemy attacks have a chance equal to your souls to deal half damage and reduce souls instead of Health, and not critical Hit. grounded.
corrupted enchantment
Smithing Template
Randomly move each Adaptation on this to an open slot in hand. Adapt this on draw and start of turn. persistent.
artifact
Tempered Steel
After combat, upgrade each card by its number of Adaptations. grounded.
enchantment
Ticking Clock
conjure 1 / 2 / 3 Bombs. In 1 / 2 / 3 turns, play all Bombs in hand. Their damage is piercing. charges (1/1).
ranged action
Ceaseless Plague
At the start of your turn, inflict a random affliction with stacks equal to turns this combat.
Combo Beater
Deal 5 damage, gain haste draw a card. Starts at 1 Charge. discard: Add 1 Charge. charges (3/3).
action
Iron Deficiency
Increase the cost of all cards by . After combat, upgrade a random card for each you spend.
Gift of Sepsis
Gain potency and inflict bane and a random affliction for each different affliction on your foe. unique, grounded.
Coagulate
Convert up to 3 of your bleeding into resilience. upgradeable.
Hysterical Strength
At the end of your turn, gain and for each Rupture card you played that turn.
Hysterical Rage
conjure a Fury to your hand and to your deck. Increase anger from Fury cards by the not spent by this. Rupture, grounded.