Hidden Pouch
Activate: discard a non-unique card, then conjure a copy of all cards discarded this way. durability (3/3).
equipment
Daring Dash
Gain 1 evasion. finale: Gain and perform for every card you played this turn. charges (2/2).
action
Adrenaline Rush
Gain equal to your current Perfomance. finale: Draw cards equal your . charges (1/1).
Grand Entrance
ambush: perform 2. Reset your ambush.
Abracardabra
Draw a card. It costs no energy. perform 1.
Chorus
perform 1. cascade: Draw 2 cards.
Crescendo
If you are currently Performing, perform 6 and start a new performance. charges (2/2).
Sleight of Hand
conjure a copy of one of three non-unique cards in your deck, then reduce its cost by 1.
Surge of Dexterity
Gain and conjure a basic attack.
Brew Concoction
delve a Potion. charges (1/1).
Dash
Gain 1 evasion. ambush: Gain
Healing Potion
one use: Gain 10 If you are below 50% Health, gain 15 instead.
item
Diamond Potion
one use: Gain 1 impervious Draw a card.
Scalding
This combat, Scalding gains a stack when you perform. When you finish a performance, deal damage equal to the stacks on Scalding. piercing.
enchantment
Show Must Go On
This combat, perform 1 at the beginning of the round. Whenever you perform, gain equal to your performance.
Elegance
This combat, while Performing and when you would gain evasion gain impervious instead.