Infernal Racket
Draw a card. Gain anger equal to the drawn cards energy cost. on draw: Gain 1 delirious.
action
Fire Attunement
After you play a Fire card, gain and attune to a new Element.
attunement
Frost Attunement
Your next Frost action grants 3 barrier, then attune to a new Element.
Lightning Attunement
Your next Lightning Action draws a card, then attune to a new Element.
Goblin Fannypack
conjure a random Lucky Die. charges (6/6). grounded.
item
Lucky Die
Activate: Gain . deplete: swap this. 1 durability.
equipment
Activate: foretell 2. deplete: swap this. 1 durability.
Activate: Gain 3 . deplete: swap this. 1 durability.
Activate: Gain 4 armor. deplete: swap this. 1 durability.
Activate: Gain 5 momentum. deplete: swap this. 1 durability.
Activate: Gain 6 temporary Maximum . deplete: swap this. 1 durability.
Grimoire of Fire
Activate to delve a Fire Action and play it. deplete: Gain Aura of Flames. durability (3/3)
fire equipment
Grimoire of Storms
Activate to delve a Lightning Action and play it. deplete: Gain Amp Up. durability (3/3).
lightning equipment
Grimoire of Hate
Activate to delve a corrupted Action and play it. deplete: Gain Lifelink. durability (3/3).
corrupted equipment
Cold Blooded
start of turn: Gain equal to your frozen. End of Turn: Gain frozen equal to the cards you played this turn.
enchantment
Grand Theater
When you finish a performance, swap this to a different Location. unique. unplayable. persistent.
location