Berzerk
Shuffle all your Fury cards into your deck. Draw a card. charges (1/1).
action
Powder Pockets
conjure a Bomb. If you had no Bombs in hand, return this card to hand. charges (3/3).
Demolition
delve a custom Bomb. charges (3/3).
Restock
conjure 2 Bombs.
Toolbelt
delve an Ammo card. conjure a Bomb. charges (2/2).
Hollow-tip Ammo
Your next 3 Ranged Actions critical Hit.
Flash Ammo
Your next 3 Ranged Actions inflict 2 shocked on Hit.
Flat-Tipped Ammo
Your next 3 Ranged actions inflict stagger equal to their damage.
Incendiary Ammo
Your next 3 Ranged Actions inflict 5 burning on Hit.
Darksteel Ammo
Your next 3 Ranged Actions deal additional damage equal to your armor.
Deadeye Rounds
Your next 2 Ranged Actions deal extra damage equal to the previous damage. start of turn: Reload.
Lock and Load
conjure a Bomb. Reload all your Ammo.
On My Command
Make a basic attack. charges (5/5).
Steady Strike
Make a basic attack. Draw a card. charges (2/2).
Rune of Persistence
one use: Add persistent to a card in your hand. If the card was conjured, it becomes permanent.
item
Rigged Explosives
Your Bombs deal 5 additional damage this combat. upgradeable. charges (5/5).