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The Devil's Contract
Gain 1 Soul for each cursed card in your deck. If you are already at Maximum souls, lose all souls and gain a random Legendary card. unique.
action
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Sailor's Tongue
Add 1 Vile Wound to the foes discard pile. upgradeable.
action
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Arm of Garvin Graves
durability 2 Your sinister actions inflict bleed equal to your sinister. Activate: gain 1 sinister and conjure a potion.
item
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Puppeter's strings
Your companion Acts. execute: Subjugate your oppponent, and add the currecnt companions's deck to their deck. unique. defiled. cursed.
corrupted action
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Hide in Plain Sight
End of Turn: If you have no evasion, gain 1 evasion. Repeat the same for swiftness and ward.
enchantment
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Mark for Death
Mark your foe. This turn, your Basic Attacks deal additional damage for each sinister card you've played. sinister. lasting.
corrupted action
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Forged Documents
This combat, the first card you play each turn costs 10 per energy, instead of energy. sinister. upgradeable (-1
per upgrade).
corrupted enchantment
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Ghost crew
Your companion acts. If you have no companions, gain a random undead companion instead.
ebb action
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Mutiny
Gain a random monster from this Canto as a Companion. If you already have a Companion, it acts. execute: Subjugate your foe.
action
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Beam Cannon
Activate: Gain a random energy. deplete: Deal 2 damage for each unspent energy. upgradeable. 8 durability
ranged equipment
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Embezzle
This turn, gain when you play a card that deals no damage. lasting.
corrupted action
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Fireball of doom
Deal 20 damage. Inflict burning and doom equal to the damage dealt. unique. reaping.
magic fire action
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Mind Prison
Inflict 1 dominated. This round, dominated cards gain echo. Psionic.
magic action
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Entered in the Bandits & Blightwoods Card Design Contest



Pulseblade
Deal 2 damage. Gain chain equal to remaining energy. chain. echo.
lightning action