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Lycanism
Your melee attacks inflict 2 bleeding. Gain 2 ferocity and 5 delirious each turn.
enchantment
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Phylactery
Use at the start of combat. If you have enough souls and are mortally wounded, destroy the phylactery instead of losing souls.
equipment
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Snagging Strike
Make a basic attack. on Hit: Your foe draws a corruption from their deck.
action
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Form of the Boar
Whenever you discard a card, gain 1 stack of Wild Charge. start of turn, ambush: Your first strike gains Wild Charge extra damage.
form
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Tomes of Innovation
Activate to delve a Nova and create an untempered copy. deplete: Gain Nova Savant. durability (3/3). unique.
artifact
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Grace of Gold
Whenever you spend a , trigger all start of turn effect. start of turn: Heal 1
per Lucky Coin played last turn.
divine enchantment
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Peer into the Void
foretell equal to your . defiled
action
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Dark throne
This combat gain 1 momentum when you draw a corruption, if it has an on draw effect gain 3 momentum instead. memorized.
corrupted artifact
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Horse Familiar
All Charge cards damage is doubled while this is equipped. Activate: Gain 3 momentum and 3 haste. durability 5. unique.
equipment
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Boon Bangle
This combat, the first 1 times you gain a blessing each turn, gain an additional stack. upgradeable.
artifact
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predators instinct
This combat your melee actions have a 5% chance to reset your ambush for each stack of bleeding on your enemy.
enchantment
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Inexcusable act
sinister. ambush: finale is active for the rest of the turn
action
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Blasphemer
Disable all other Codes. Dark Ascension does not harm you. Start of Combat: ascend. code: You are corrupted and has another active code.
corrupted code
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Filth
Gain 5 potency. Convert one on this card to
when you play or discard a junk card. Scrap. persistent.
corrupted action