Poison Arrow
Deal 3 Damage Inflict poison equal to the damage dealt. Empowered: Gain 1 potency.
ranged action
Tome of Legends
Activate to conjure a Legendary card into your deck. The first Legendary card you draw each turn is free. durability (5/5)
equipment
Majestic Grandeur
After playing 10 different Legendary cards inflict Charm equal to your foes . The first Legendary card you draw each turn costs no energy.
enchantment
Path of the Legend 1
After you play a Common card, gain 5 armor and advance.
path
Path of the Legend 2
After you play an Uncommon card, gain 5 and advance.
Path of the Legend 3
After you play one Rare card, gain 5 haste and advance.
Path of the Legend 4
After you play a Legendary card, gain "Living Legend"
Mechanical Arm
Activate: Play a non-unique card from your hand for free. durability (3/3).
Infernal Metronome
Activate: This turn, you cannot gain and perform when you take damage. durability (3/3).
Immolation
bury your deck, then shuffle your discard pile.
revelation
Tailwind
This turn, cards that were to the right of this in your hand lose their bottom energy pip. on draw: Change the tide. lasting.
ebb action
Headwind
This turn, cards that were to the left of this in your hand lose their bottom energy pip. on draw: Change the tide. lasting.
flow action
Frayed Knot
rebound (0/2): Shuffle 3 Knot. While this card is in discard pile, Knot gains Frayed effect. heavy.
corrupted action
Knot
On-Draw: Take 2 damage and Gain 3 Max . Frayed: Gain 1 regenerate and 1 anger, then double it.
Functionalist Strike
Deal 3 damage. Repeat for every card in your hand without a pun.
melee action
Ritual of Balance
delve and play a totem 3 times. Remove 3 random totems. Balanced: Instead retain all totems.
action