Quick Jab
Make a basic attack. ambush: Draw a card.
action
Assassin's Mark
This turn, your Ranged and Melee actions will critical Hit. charges (1/1).
Taurus' Rage
After you make 3 or more Basic Attacks in a turn, gain and advance.
path
Cloak and Dagger
conjure 2 Daggers. Gain 1 evasion if this is in hand at the start of the turn. persistent.
Revivify
Draw a card. When this is discarded before the end of turn, gain 4 and conjure a copy.
Symbol of Unity
Draw a card for each type of energy you have. unique.
Vault
Draw 3 cards. Gain 1 dazed.
Alter Memory
Choose a card in your deck. If it has memorized, destroy it. If it does not, add memorized. charges (1/1).
Flurry of Blows
This combat, conjure a Quick Jab or Sudden Strike at the start of your turn.
enchantment
Spoils of War
This combat, conjure a random Item at the start of your turn.
Arcane Overload
Deal 4 damage. Repeat this attack for each your foe's Enchantments and Artifacts.
magic action
Entropy
Whenever the player shuffles their deck, inflict a Vile Decay.
Vile Decay
Transform the next card you play into a random corruption.
corrupted action
Arcanist's Locket
Gain and focus. While this is in your deck, rewards include cards that cost .
item
Rogue's Locket
Gain and evasion. While this is in your deck, rewards include cards that cost .
Warrior's Locket
Gain and anger. While this is in your deck, rewards include cards that cost .