dronda's cards
🎩
1
Quiver Dance
conjure a random Arrow, it gains Perpetual Gain 1 dazed. Upgradable
action
☀️
4
Final Nova
Play a copy of every Nova you've played this combat. unique
Unstable Nova
Gain a random energy. Repeat for every other Nova played this combat (0).
Wand of Chaos
Deal 2 Damage. flow (0/5) : Play a random Nova
magic basic attack
5
Ethereal Blade
Deal 3 damage. Gain 1 souls. on Hit: If you have 100 or more souls, transform into Soul Sword
melee basic attack
0
Tap into Mana
delve a Magic Action. If you have the energy to play it, delve another one.
magic action
Tome of Power
discard your hand, conjure random Magic Actions for each card discarded this way. durability: (3/3)
magic equipment
3
Instinctive Bolt
start of turn: Deal 1 Damage. unplayable if Conjured. persistent.
Acquired Knowledge
Your Conjurations deal 1 additional damage. start of turn: Increase this for each upgrade on this card. upgradeable
magic enchantment
Inevitable Strikes
This turn, your basic attack's gain piercing. lasting
Forge in Steel
Whenever you play a non-conjured basic attack, upgrade it for the rest of this combat.
enchantment
2
Hidden Sidearm
Whenever you Draw a basic attack, conjure a free copy and give it this cards Keywords. (Except unique)
Emboldened Wrath
Shuffle 1 Fury into your deck. Repeat for each basic attack played this turn.
Lifesteal
Drain 1 . Repeat for each basic attack that hit this turn.
Refined Circuit
swap your Sigil, conjure a copy of this card.
corrupted action
Arcane Ritual
Draw a Sigil. If you have a Sigil in play, deal 3 damage instead.
Overload Circuits
Requires a Sigil: Deal 1 damage for each critical Hit you've inflicted this Combat. execute: Next combat conjure a random Sigil.
Debilitating Cry
dispel a random blessing. Inflict an affliction based on your Sigil.
Sigil of Sapping
Your Actions inflict critical Hit's while your foe has weakness. swap at the start of your turn. Sigil. persistent.
Sigil of Insanity
Your Actions inflict critical Hit's while your foe has delirious. swap at the start of your turn. Sigil. persistent.
Sigil of Dominion
Your Actions inflict critical Hit's while your foe has dominated. swap at the start of your turn. Sigil. persistent.
Precision Aim
Your next Arrow inflicts a critical Hit. Reset this whenever you play an Arrow. channel
ranged action
Delayed Volley
start of turn: Play a free copy of every non-conjured Arrow you played last turn.
Refreshing Arrow
Deal 1 damage. Gain 1 . upgradeable
Sinister Archer
Arrows deal additional damage equal to your sinister. unique. sinister.
corrupted enchantment
Shrouded Quiver
When you play an Arrow, reset your ambush. Activate: conjure a random Arrow. durability: (4/4)
equipment
Deathshot Arrow
Deal 1 damage. rampage while ascended.
Sunshot Arrow
Deal 1 damage. Gain 1 zeal
divine action
Merchant's Quiver
start of turn: Lose 1 , conjure a random Arrow with upgrades equal to this card.
artifact
Dawnforge uses cookies to help verify your identity and protect against unauthorized access. No personal data is stored. By continuing to use this website, you consent to the use of these cookies.