dronda's cards
☀️
2
Merchant's Quiver
start of turn: Lose 1 , conjure a random Arrow with upgrades equal to this card.
artifact
0
Sunshot Arrow
Deal 1 damage. Gain 1 zeal
divine action
1
Deathshot Arrow
Deal 1 damage. rampage while ascended.
ranged action
Shrouded Quiver
When you play an Arrow, reset your ambush. Activate: conjure a random Arrow. durability: (4/4)
equipment
Sinister Archer
Arrows deal additional damage equal to your sinister. unique. sinister.
corrupted enchantment
Refreshing Arrow
Deal 1 damage. Gain 1 . upgradeable
Delayed Volley
start of turn: Play a free copy of every non-conjured Arrow you played last turn.
enchantment
Precision Aim
Your next Arrow inflicts a critical Hit. Reset this whenever you play an Arrow. channel
Sigil of Dominion
Your Actions inflict critical Hit's while your foe has dominated. swap at the start of your turn. Sigil. persistent.
Sigil of Insanity
Your Actions inflict critical Hit's while your foe has delirious. swap at the start of your turn. Sigil. persistent.
3
Sigil of Sapping
Your Actions inflict critical Hit's while your foe has weakness. swap at the start of your turn. Sigil. persistent.
Debilitating Cry
dispel a random blessing. Inflict an affliction based on your Sigil.
action
Overload Circuits
Requires a Sigil: Deal 1 damage for each critical Hit you've inflicted this Combat. execute: Next combat conjure a random Sigil.
magic action
Arcane Ritual
Draw a Sigil. If you have a Sigil in play, deal 3 damage instead.
Refined Circuit
swap your Sigil, conjure a copy of this card.
corrupted action
Lifesteal
Drain 1 . Repeat for each basic attack that hit this turn.
Emboldened Wrath
Shuffle 1 Fury into your deck. Repeat for each basic attack played this turn.
Hidden Sidearm
Whenever you Draw a basic attack, conjure a free copy and give it this cards Keywords. (Except unique)
Forge in Steel
Whenever you play a non-conjured basic attack, upgrade it for the rest of this combat.
Inevitable Strikes
This turn, your basic attack's gain piercing. lasting
Acquired Knowledge
Your Conjurations deal 1 additional damage. start of turn: Increase this for each upgrade on this card. upgradeable
magic enchantment
Instinctive Bolt
start of turn: Deal 1 Damage. unplayable if Conjured. persistent.
Tome of Power
discard your hand, conjure random Magic Actions for each card discarded this way. durability: (3/3)
magic equipment
Tap into Mana
delve a Magic Action. If you have the energy to play it, delve another one.
Ethereal Blade
Deal 3 damage. Gain 1 souls. on Hit: If you have 100 or more souls, transform into Soul Sword
melee basic attack
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