joel6801's cards
🎩
9
Rat Familiar
Activate: Lose 1 and trigger garnish on your next ingredient. deplete: Your cooking never goes below 1 for this combat. durability: (3/3)
equipment
1
Hit List
Activate a random Contract. If your foe dies this turn, gain 10 and mark your next foe. unique. grounded.
action
3
Beatdown (Flow)
Play a random sinister card. Repeat for each corruption (0). tidal: Increase your sinister by 1. persistent.
corrupted flow action
Beatdown (Ebb)
Your Companion acts. Repeat for each sinister (0). tidal: Increase your corruption by 1. persistent.
corrupted ebb action
0
HR: Wine
Gain a random potion if your foe dies this turn. swap whenever you play a sinister card, while this is in play. sinister. unique.
location
HR: Intel
Gain 25% more experience if your foe dies this turn. swap whenever you play a sinister card, while this is in play. sinister. unique.
HR: Loot
delve an additional reward if your foe dies this turn. swap whenever you play a sinister card, while this is in play. sinister. unique.
HR: Gold
Gain twice as much gold if your foe dies this turn. swap whenever you play a sinister card, while this is in play. sinister. unique.
7
Highway Robbery
swap whenever you play a sinister card, while this is in play. sinister. unique. grounded. (Gold, Loot, Intel, Wine)
6
Double Team
Whenever you spend , your companion acts. If you have no companion, summon a random Bandit for this combat. grounded. memorized.I
enchantment
11
Dirty Money
This turn, your Lucky Coins inflict a random affliction with stack equal to your sinister. sinister. unique.
corrupted action
12
Cover Fire
This combat, whenever you equip an ammo or reload, your companion acts.
ranged enchantment
Cursed Heirloom
on draw: Gain a random blessing, gain , or lose for each slain foe (0). unplayable. cursed.
Light em up
discard your hand. Inflict 5 burning on you and your foe for each card disarded this turn. corrupted: Gain 1 impervious. unique.
17
Grimoire of Thieves
Activate to delve a Monster Action and play it. deplete: Gain a random Monster enchantment. durability (3/3). unique.
8
Underworld Contact
delve and add an untempered sinister card to your hand. corrupted: It costs 0 this turn. sinister.
Safe House
All actions that trigger an ambush are Critical. Gain 1 at the end of turn for each time you have triggered your ambush. unique.
Loot
If your foe dies this turn, gain equal to your sinister. While this is in your deck you don't gain any at the end of battle. unique.
5
Forged Documents
This combat, the first card you play each turn costs 10 per energy, instead of energy. sinister. upgradeable (-1 per upgrade).
corrupted enchantment
4
Mark for Death
Mark your foe. This turn, your Basic Attacks deal additional damage for each sinister card you've played. sinister. lasting.
🎃
Ghastly Chant
Gain 2 delirious. start of turn: If you are delirious, inflict a random hex on your foe. Otherwise, remove this. unique. channel.
magic action
Accursed Mirror
Each combatant draws a card from the opponent's deck. corrupted: conjure free copies of the drawn cards, into your hand. cursed. unique.
Ravenous Compendium
Draw a card. If this is in hand at the start of turn, bury a random card from your hand and draw 2 cards. persistent. unique.
Curse of Awareness
Your foe draws an extra card next turn. Whenever you foe draws a card, inflict 20 Fear. channel. unique.
Tormented Whispers
start of turn: Inflict 1 bane and (1) other random affliction on your foe. upgradeable. grounded.
10
Witch's Mark
Inflict a random hex. This turn, your foe takes 1 extra damage from all sources per active hex. upgradeable. unique. cursed.
Vampiric Curse
Gain 5 stacks of a random affliction. start of turn: Steal health equal to your combined stacks of afflictions. channel. cursed.
Raise the Restless
If a non-undead foe dies this turn, add a Restless Ghoul to the current Canto, with the same health and enchantments. unique. grounded.
Thirst for Blood
Every time you deal damage this turn, take 1 damage and inflict 1 bleeding. bleeding stacks can't be reduced this turn. lasting.
malevolent Gift
Add a Forbidden Fruit to your foe's deck. Whenever they try to heal this combat, inflict 1 bane instead. cursed.
2
Every time you deal damage this turn, take 1 damage and inflict 1 bleeding. bleeding does not expire this turn. lasting.
Toxic Tango
Gain 1 evasion and Inflict 1 poison. For every attack you evade the next turn, permanently upgrade poison amount. unique. upgradeable.
Candlelit Curse
Add a sin to your deck. corrupted: Put it into your foe's deck instead.
Howl of the Hollow
Inflict Fear or weakness equal to your potency. If your foe has 3+ afflictions, draw a card and gain 1 potency.
Parasitic Cleansing
start of turn: dispel a random affliction. If no affliction is dispelled this turn, take 1 damage and upgrade this by 1. upgradeable.
Ghastly Veil
Gain 1 evasion. If you have darkness, gain 1 ward instead and conjure a free Duskblades.
Fishing Rod
Activate to conjure an item from the depths of the sea. durability (3/3). unique.
Fake blood packet
Activate to gain 20 bleeding and inflict Fear equal to your bleeding. durability (4/4) unique.
Pestilence
Gain a random affliction for each enemy you have killed. Your opponent gains twice the amount. unique.
Pumpkin Spice
one use: Reduce an affliction by 2 stacks. garnish: cleanse an affliction.
ingredient
Boo!
Lose all darkness, and deal damage equal to amount lost. If you lost more than 30 darkness, stun the enemy instead of yourself. unique.
☀️
User Manual
Activate to replay the effect of your last activated equipment. durability (2/2). unique. grounded.
Role Reversal
discard your hand and gain a copy of your foe's cards in hand. perform 1 for each monster card you play this turn.
Mic Drop
perform 1 . If this finishes an ongoing performance: Inflict 2 shocked and 2 dazzled.
🌸
Golden Goose
Gain 1 and permanently upgrade this card by 1. While in deck, you cannot gain gold from any other sources. unique. upgradeable. cursed.
Ceremonial Dagger
Destroy a random card in your hand, then upgrade this based on the destroyed card's rarity. Deal 1 damage. unique.
melee action
Melchor's Love Shack
Activate to spend 20 and swap afflictions with your foe. Inflict [[total gold spent]] charmed. durability (3/3). unique. cursed.
corrupted equipment
Topaz of Trickery
one use: Add a random keyword to a card in hand. If was spent to play this, delve a keyword instead. grounded. heavy.
magic item
Furious Feldspar
Actions deal 1 additional damage for each time you take damage this turn. start of turn: Increase this by 1.
artifact
Bottled Lightning
one use: Add chain to a card. While in your deck, All lightning actions can appear in combat rewards. Convert their cost to UTRAL.
item
Bunny Ears
Gain 1 haste. shift into form of the Rabbit. If you were in form of the Rabbit, gain 1 evasion.
Code of The Prism
This combat, gain a random energy every time you play a card. code: Your deck contains cards of all energy types.
code
Solo Concerto
Select and complete a performance. Repeat for each completed performance this combat. grounded.
Corrupt Ritual
start of turn: Take 1 damage and gain . If this is in hand at the end of turn, increase damage by 2. persistent. defiled.
Love letter
on draw: gain 10 charmed for each card played this combat. conjure a free copy of this card into your opponent’s deck.
15
Code of Agony
All cost actions and attacks gain echo. code: You are below 50% health.
☃️
Hemogoblin
Add a stack to Hemogoblin for each point of bleeding you inflict. start of turn: Make a basic attack for every 10 stack.
16
Good Tidings
This turn, whenever you change the tide, dispel an affliction and gain health equal to the stack.
Dawnforge uses cookies to help verify your identity and protect against unauthorized access. No personal data is stored. By continuing to use this website, you consent to the use of these cookies.