paechy.'s cards
🎩
5
Sneaky strike
Inflict 2 damage. Can only enter your hand through other cards draw effects. Does not lower dazed.
melee action
7
Unfair advantage
Make a basic attack. If your foe has 3 or more unique afflictions gain .
action
🎃
Inexcusable act
sinister. ambush: finale is active for the rest of the turn
4
Arcane shard
Deal 1 damage. Add a base copy of this card to your deck. heavy. waning. mergecraft 1.
magic action
3
Rising moon
This combat, all divine cards in your deck are corruption cards instead.
corrupted enchantment
Constant inspiration
Inflict 1 damage. Upgrades add a copy to your deck. mergecraft 1.
8
Grimoire of love
Activate to delve a card with charm and play it. deplete: gain lovestruck. 3 durability.
equipment
A Substance
one use: conjure a copy of the next ingredient card you use with garnish: echo the next card you play
ingredient
Fearrow
Deal 4 damage. Inflict fear equal to your sinister. sinister
ranged action
Shining Twins
At the start of your turn, inflict fear equal to your clones. channel
Found Footage
This combat, at the start of your turn, gain anger equal to the damage you dealt last turn. You lose all anger at the end of your turn.
enchantment
Vampire Fangs
This combat, cards with lifedrain gain reaping, cards with reaping gain lifedrain.
artifact
Unending Nightmare
start of turn: inflict 1 fear. Then increase this by 1. Then inflict one bane if this card is cursed.
Pumpkinify
Foe has pumpkin added to their keywords for the rest of combatp. unique.
☀️
2
Serrated Pirouette
Inflict bleeding equal to your performance. Inflict 1 damage three times
Sweet nothings
perform 1. Inflict 1 charmed. Double the foes charmed every turn until they are damaged. unique.
Meteoric melody
perform 1. When you finish this performance inflict damage equal to your performance and inflict burning equal to the damage dealt
magic fire action
0
detonate construct
destroy an active construct. inflict 5 damage for each durability on the construct
enduring spell form
the next card you play gains firecast and is then buried. if used on a card with firecast it gains reliable instead. unique
strike between
inflict 2 damage twice. each hit consumes half the brittle on the foe
fragment theft
inflict 1 brittle. gain armor equal to brittle on the foe. charges (2/2).
study schematics
increase durability of all active constructs by 1. reduce cost by 1 for each construct created while this is in hand. persistent. unique
force deterioration
draw two cards. the next two cards you play this turn are buried. if the card has charges they are instead all expended.
invert erosion
increase usable charges to a card with charges in your hand. cannot increase charges past the cards maximum charges.
channel finity
inflict damage equal to the number of cards in your hand with charges
reactive bulwark
start of turn: gain armor equal to all damage taken during the foe's turn.
Energy salvage
Destroy the next card with charges you deplete. Gain 5 and for each charge the card had at max. unique
Broken memories
delve cards with charges that you have depleted. Add one back into your deck with all charges refreshed. unique
Ensorcelled wear
Inflict 1 brittle. If this card has charges instead inflict 1 bane and brittle equal to remaining charges.
rearrange components
add charges (1/1) to the next card you play. if the card already has charges instead consume one and gain 1 armor. unique
oculus scrying
foretell 1. increase by 1 for each of your active constructs (0)
winged construct
activate: gain 1 evasion and inflict 1 bane. gains 1 durability when you start a turn unscathed. 3 durability.
hurried assembly
discard a card. ambush: play a random construct, it has 1 durability.
serpentine construct
Acitvate: inflict 1 pinned and 1 poison. Gains 1 durability when you start a turn unscathed. 3 durability
create construct
discard a card. flow (0/3) delve and play a construct. unique
observant construct
activate: gain 1 focus and 1 insight. gains 1 durability when you start a turn unscathed. 3 durability
toy construct
activate: inflict 1 dazzled and 1 delirium. gains 1 durability whenever you start a turn unscathed. 2 durability
vampiric construct
Activate: steal 1 and inflict 1 bleeding. frenzy: gains 1 durability. 3 durability.
protective construct
activate: gain 1 armor and 1 reflect. gains 1 durability when you start a turn unscathed. 3 durability.
1
reprocess
this combat, whenever you deplete a card or equipment draw a card and gain 1
Metallic weapon
Use your weapon power to gain 1 armor for every brittle inflicted next combat. Passive: brittle is only removed by melee actions
Onyx sphere
Convert all shield into barrier. Gain 1 impervious. Add an untempered onyx screen to your deck.
Onyx screen
Gain 2 armor and fortified. charges (3/3). deplete: conjure an onyx sphere into your deck
Mercuric thorn
Deal 1 damage. Ignore evasion. Add an untempered mercuric orb to your deck.
melee basic attack
Mercuric orb
1 damage. Inflict 1 brittle. charges (3/3). deplete: conjure a mercuric thorn into your deck
magic basic attack
🌸
possibility siphon
discard a conjured card. gain , barrier and inflict damage equal to its level.
Electric sheep
Activate: inflict 3 shocked. shocked decreases by this card's durability. 3 durability.
lightning equipment
volatile imprecation
all cards in hand are cursed until the end of combat. unique
equinox tiara
add figmented to a card in hand for the rest of combat. 3 durability
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