0men98's cards
Way of the Swift
evasion and swiftness will not fade at the start of the next turn. Actions with evasion and swiftness gain echo.
enchantment
Seven Deadly Sins
start of turn: Inflict random afflictions by the amount of Sins in your discard pile. code: Your deck must contain 7 sins of each type.
corrupted code
☃️
Swift Stance
Whenever you shuffle a card, gain evasion and swiftness. Immune to Slowed.
form
Flicker Jab
Shuffle a card, your next action deal (x) bonus damage for every card you've shuffled this turn. Enter Swift stance.
melee action
Self Improvement
Whenever you're playing basic attack or Actions that gain bonus damage by blessings, upgrade it by 1.
Formless Stance
Whenever you bury a card, conjure a Formless Punch. Immune to blessings and afflictions.
Formless Punch
Deal 3 Damage per total card buried in this combat. On-Hit: Upgrade this card by 1 (whenever it is).
ranged basic attack
Calm and Serenity
bury a card. Enter Formless stance. Change stance into Wrath stance whenever you gain a blessing or affliction.
action
Wrath Stance
Whenever you play cards that cost health, shuffle a Fury and draw a card. Your Fury will not heal you in this stance.
Money Hoarder
Return all unused Lucky Coins as Golds at the end of the turn. conjure Street Attraction at the start of the turn.
divine enchantment
Street Attraction
perform 1. Successful performance (by this card only) increase Lucky Coin damage by 1 permanently (in-game).
Hymn of Almsgiving I
Add a Present to both you and the opponent in 1 turn.
divine hymn
Hymn of Almsgiving 2
Add 3 Presents for both you and the opponent in 2 turns.
Hymn of Almsgiving 3
Add 5 Presents for both you and the opponent in 3 turns.
Code of Festival
start of turn: conjure a Peaceful Holiday. code: Your deck contain 0 damage cards.
divine code
Peaceful Holiday
Cast Peaceful Offering. If you have more present than your opponent, slay.
divine action
Peaceful Offering
You and your foe gain pacified. Both of your next action will add Present to opponent's deck. channel.
Oath of Battlemage
one use: Permanently convert all Magic type cards in your deck into Melee. Cards converted this way gain Arcane.
magic action
Close Combat Magic
Whenever you play a Card with Arcane effect, gain 1 focus and 1 momentum.
melee enchantment
Soul of Fimbulwinter
Whenever freeze affects you, gain 3 souls. Activate to Soulcast (2): conjure a Winter's Grace.
frost enchantment
Winter's Grace
perform 1. Soulcast (3) to perform 3 times. Reduce freeze by half and gain by the same amount.
magic frost action
Soul Forge
Soulcast (1): Add Soulcraft (1) to one of your cards on hand. unique.
Winter Gleam
Glimmer added this turn gain Shimmer as additional effect. unique.
Eye of the Winter
Whenever Glimmer with Shimmer effect was played, add another copy of it to foe's deck.
magic frost enchantment
Soul Mending
Gain (1) Soul for every upgraded card played this turn. lasting. upgradeable.
Snow Shoes
Enter Frost Footwork. Gain 1 evasion and 1 swiftness for every hit that inflict Frostbite.
frost action
Frost Footwork
On-Hit: Inflict frozen. If there's one already, inflict Frostbite.
frost form
Swordbreaker
Deal 3 Damage. On-Hit: Gain Counter when you gain evasion.
melee basic attack
Flamboyant
Draw basic attack or "make a basic attack" cards from the discard pile. Gain Flash per cards drawn this way.
corrupted action
Oath of Stability
start of turn: Draw 3 cards. Those cards gain reliable for this combat. Cards that doesn't benefit from it gain Stabilize instead.
Rune of Reliability
one use: Add reliable to a card in your hand. If the card was conjured, create a copy of this card instead.
item
Mimicry Potion
one use: Replaced your deck with your opponent. If you get killed, you'd return back to your normal self
corrupted item
Espionage
Peek your opponent's deck, choose one to add Sabotaged. sinister
Covert Operations
Whenever you play sinister, conjure a sinister card.
Shirasaya
Activate to conjure a free Prestidigitation. basic attack inflict disarmed if this cost no energy when played. durability (6/6). unique.
equipment
Handcannon
Deal (0) damage. Damage increased by the loaded Bomb. On-draw: Load the bomb in this card.
Frost Battleaxe
Deal 5 damage. lifedrain if this hit frozen foes. frenzy: Inflict frozen by the damage dealt.
melee frost basic attack
Lord of Chaos
start of turn: Pick a random card on hand and cast Rune of chaos. Negative keywords on cards will be removed at the end of combat.
corrupted enchantment
Rune of Chaos
one use: Add a random keyword. Upgrade the card if possible.
Longsword
Deal 3 damage. cascade: add 2 damage. swap all Longsword.
Buckler
Gain 3 Block. cascade: add 2 block. swap all Buckler.
Fortress Siege
discard all cards in hand. If there's bombs, play them instead.
ranged action
Endless Siege
Add a counter whenever you discard a bomb. At the start of the turn, reset the counter and conjure bombs of the same amount.
Chain Strike
Make a basic attack. Repeat () per chain stack. chain.
Heavy Assault
Make a basic attack. On-draw: add another keyword to this card.
Full Armament.
start of turn: conjure a "Make a basic attack" card, when played, conjured another.
Armament's Code
Gain a random blessing and a random energy. While this is in your deck, you have access to all "make basic attack" cards.
Death March
You only have (1) turns to kill the foe. If you are unable to do so, slay yourself. Increase the turn limit by 1 once you kill a foe.
Spike Shield
Gain 3 armor. Fortified: Deal (armor) damage. upgradeable.
basic attack
Fortress Stance
While in this stance: Heal 1 per 1 armor. Gain Fortified if you gain more than 5 armor.
While in this stance: Gain Fortified if you gain more than 5 armor. Fortified: Increase Max by 5.
Soul of Seeker
foretell 3. Draw all Hexswift cards if appear when Foretold. Hexswift.
Seeker's Aptitude
Gain 1 focus. Hexswift: Gain 1 momentum. Hexswift.
Seeker's Physique
Gain 1 evasion. Hexswift: Gain 1 swiftness. Hexswift.
Sanguine Physique
Whenever you take 1 damage, inflict 1 bleeding.
Frost Strike
Make a basic attack. When you have focus, inflict frozen equal to the damage dealt.
Boline Needle
Deal 2 damage. Increase damage by 1 per potion used in this combat. On-Hit: Concoct a potion.
Dragon blood Potion
One-use: Gain 2 anger, 2 regenerate and 2 focus. Your next attack inflicts critical Hit.
Alchemist's Staff
Potion can also be played via bury and discard effect.
magic artifact
Brewing Stand
Draw a potion if there's any potion in the discard pile. start of turn: Shuffle a potion into the deck.
artifact
Reactive Sword
Deals 4 damage. If there's a potion on hand, play it as well.
Self Treatment
start of turn: remove a random affliction, if there's none gain 1(+1/card draw last turn) regenerate.
Bloody Performance
perform 1. Whenever you inflict an affliction, perform 1 and draw a card.
Mounted Lance
Deal 2(+total charges card in deck) damage. deplete: Inflict deep wound when this hit. Charge 2/2.
Deal 2 (+x charges card in deck) damage. deplete: Inflict deep wound when this hit. charges 2/2.
Hellforged Sword
Deal 5 damage. frenzy: Inflict 1 bane and a random affliction. defiled.
Grace of Demon
If you inflict more than 1 affliction, inflict a hex.
Trading Permit
You now can trade card for the equivalent or better value at any NPC while this card is in this deck. valuable. unplayable.
Battle Looting
You now have access to monster cards of the monster you have killed while this card is in this deck. valuable. unplayable.
Weapon Modification
ambush: Remove untempered keyword from a card, otherwise upgrade by (1). upgradeable.
ambush: Remove untempered keyword from a card, otherwise upgrade it by 1. upgradeable. heavy.
Chaos Compass
You can read the chaos present before altering a card while this card is in this deck.
While this card is in this deck, all cards gain "On-draw: Remove a keyword and receive a new one.".
corrupted artifact
Soul of the Wretched
start of turn: While this is in your hand, burn 1 Soul. Your next reaping attack increase Max by the damage dealt. persistent.
Katana(Rework Idea)
Deal 5 damage. Inflict a critical Hit if this card costs 0. discard: Shuffle a Shirasaya.
ambush: Cut all card's cost on hand by 1. If there's already a card with 0 cost, discard it to play.
Iai Stance
start of turn: Draw a Shirasaya. Your next attack gains reaping. persistent.
Sheathing Motion
conjure a Shirasaya. Reset ambush. If this cost 0 energy, draw cards by the original cost of this card.
Speed Break IV
Gain (4) anger and rally. swap to a new ability if this card's cost was cut by 1.
Speed Break III
Gain 4 resilience and armor. swap to a new ability if this card's cost was cut by 1.
Speed Break II
Gain 4 impervious. swap to a new ability if this card's cost was cut by 1.
Speed Break I
Gain 4 and card draw. swap to a new ability if this card's cost was cut by 1.
Speed Break 0
discard everything to shuffle 4 Shirasaya. If this card costs 0, Play all the discarded cards.
Hit them Hard
Deal 4 damage. Whenever this is discarded, return this back to hand with +4 damage.
Relentless Strike
Make a basic attack. Whenever this is shuffled to the deck, Make a basic attack and return this back to hand.
Being Shady
On-draw: perform 1. While this card is in your deck, sinister will start at 1. upgradeable. unplayable.
Slim Shady
perform (sinister Value). Start a new performance if there's leftovers. sinister.
Shade of Maestro
You gain access to new type of performance. Gain (sinister Value) when a performance ends.
Dragon Heart
Heal 1%. start of turn: Gain 3 regenerate and increase the heal by 1%. persistent.
Dragon Scales
Gain (resilience value) armor and Fortified. start of turn:Gain 2 resilience every 1 restored. persistent.
Code of the Ancient
start of turn: Enter form of the Dragon. Gain a random blessing. code: Your deck only contains Dragon cards.
code
Dragon Madness
While this card is in your hand, Dragon cards gain reaping and rampage. persistent.
Shuriken (Rework)
Gain 1 evasion. Play or discard: Deal 2(+evasion Value) damage.
Curse Construct
start of turn: Gain 3 Insight per Hexes. Inflict (Construct) random afflictions, repeat it by (Tinker). Construct 4. unique.
magic item
Explosive Construct
start of turn: Add 10 damage per initial Construct. Construct (0): Explode the Construct. Construct 5.
ranged item
Alchemy Construct
The third Potion used this turn will be played as Enchantment instead. start of turn: Shuffle 3 Potions into the deck. Construct 2.
Homunculus Construct
End of Turn: Add 3 max to this Construct per 5 damage you take this turn. If you died, Revive with this Construct's . Construct 4.
Burial Decode
start of turn: bury a chosen card. tidal: swap this to Revival Enigma.
divine ebb code
Revival Enigma
start of turn: Return a chosen card from discard pile. tidal: swap this to Burial Decode.
divine flow code
Curse Doll
Inflict (bane Value) (Daze). start of turn: swap affliction type to a new one. Curse. persistent.
SoulBlade
Deal 5 Damage. On-Hit: Spend 3 souls to create an untempered copy of this card. tidal: swap.
melee ebb action
Deal 5 Damage. On-Hit: Destroy an untempered card to upgrade this card by 1. tidal: Gain 2 souls and swap.
melee flow action
Nimble Body
discard a card in hand to gain 1 stack of Cat Vitality. Repeat for each haste.
Cat Vitality
Next fatal damage will be reduced to 1. Reduce this stack.