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Entered in the 2025 Spring Card Design Contest

Sigil of Guile

Start of Combat: Gain (1+[[Dexterity_Value]]) evasion and ferocity. unique.

enchantment

effect

unique

You can only play one card with this name per combat. All Enchantments are Unique.

blessing

evasion

When dealt Melee damage, reduce the first damage taken to 0, then decrease Evasion by 1. Evasion fades at the start of the turn.

blessing

ferocity

Your next Critical Hit deals 1 additional damage and heals you for 1 health per stack of Ferocity.

Card created by 

0men98

 on 

2/5/2025