effect
channel
A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.
effect
clone
After you play a Basic Attack, make another. Clones are dispersed after making an attack or taking damage. Channel.
other
armor
When dealt damage, take 1 less damage per stack of Armor. Armor fades at the start of the turn.
blessing
evasion
When dealt Melee damage, reduce the first damage taken to 0, then decrease Evasion by 1. Evasion fades at the start of the turn.
Card created by
The Legendary The Absolute Lord and God-King Dawncaster developer jakefromsparr.on
10/8/2024