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green energy
green energy

Sanguine Cycle

Inflict 2 bleeding. rebound (0/2): Inflict 2 bleeding. rebound (0/3): Inflict 4 bleeding. sinister. upgradeable.

action

effect

rebound

Rebound counts the number of times you played the card, and triggers its special effect when it reaches its Rebound number.

effect

upgradeable

This card can be upgraded and improves the card in unusual ways.

effect

sinister

Sinister cards get more powerful for each other Sinister card you played during the entire combat.

affliction

bleeding

When dealt damage, take 1 additional damage per stack of Bleeding, then reduce Bleeding stacks by 1.

Card created by 

oowah

 on 

9/13/2026