Regar dawnforge the dawncaster cardbuilder
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☃️

Entered in the Winter Card Design Contest
green energy
neutral energy
blood energy

Someplace Familiar

When you gain souls, Gain an equal amount of darkness. Swapped: Gain 2 dazed. persistent. swap. sinister.

location

effect

persistent

Cards with Persistent don't get discarded at the end of the turn and can not be Buried.

effect

souls

Use the lingering essence of slain foes to empower Actions. When you die with over a 100 souls collected, revive and lose all Souls.

effect

sinister

Sinister cards get more powerful for each other Sinister card you played during the entire combat.

effect

swap

This card changes into a different card when played.

other

darkness

When dealt damage, take 1 less damage per stack of Darkness. When Darkness runs out, gain Stunned. Your Maximum health is lowered by your total Darkness.

affliction

dazed

When playing a card, decrease Dazed by 1. When Dazed reaches 0, gain Stunned. Dazed fades at the end of the turn.

Card created by 

jakefromsparr._81279

 on 

11/14/2024