effect
channel
A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.
effect
sinister
Sinister cards get more powerful for each other Sinister card you played during the entire combat.
affliction
charmed
Lose the battle if your Health is less than your Charmed. When dealt (non-piercing) damage, remove an equal amount of Charmed.
CUSTOM
Fear
When Fear reaches 100, you are Stunned and skip your discard phase. Reduce your Fear whenever you gain HEALTH.
CUSTOM
Fear
When Fear reaches 100, you are Stunned and skip your discard phase. Reduce your Fear whenever you gain HEALTH.
Card created by
The Legendary The Absolute Lord and God-King Dawncaster developer samu123_88646on
1/4/2026

