effect
channel
A channeling effect can be extended by 1 round by having at least 1 energy at the end of your turn. Channeled cards end when you get Interrupted.
effect
sinister
Sinister cards get more powerful for each other Sinister card you played during the entire combat.
effect
tide
Cards with the Ebb or Flow property swap to their counterpart whenever the tide changes.
drowning
When the tide changes, take 1 damage for each stack of Drowning, then gain 1 Frozen.
Card created by
The Legendary The Absolute Lord and God-King Dawncaster developer atlankaneon
10/13/2024