atlankane's cards
☃️
Krim Son
Gain 5 poison. This combat when you would take poison damage gain 1 temporary Max instead.
corrupted enchantment
Krim Spore
Gain 5 poison When you Gain poison Gain an equal amount of potency.
Krimtouched
This turn your actions deal additional damage equal to your poison. lasting. persistent.
corrupted action
Krodid Form
Gain 5 slow. This Combat when you spend energy deal 1 Damage. sinister.
Krodid Aura
start of turn: Gain and Inflict 1 slow. Conjurations are effected by slow. channel. unique. sinister.
Krodid Sight
foretell 1. Draw 1. synergy. This turn when you draw a card, gain equal to its cost. persistent. lasting. sinister.
action
Krodid Touch
Deal 1 Damage. Inflict vulnerable and brittle equal to the cost of all cards in your hand. sinister.
melee action
Avatar of Krosion
This Combat when you Spend Energy Gain an Equal amount of Energy.
corrupted artifact
Seance Nova
Gain 1 Soul. Repeat for each other type of Nova card you played this combat.
Delphic Nova
foretell 1. Repeat for each other type of Nova card you played this combat.
magic action
Spindle
Lose 10% of your max . This combat when you would gain an affliction, gain Resilient instead.
Wicked Appetite
Treat Malignance as an Ingredient. When you draw Malignance, gain sated instead of taking damage. When you consume Malignance, destroy it.
Turn the Crowd
Convert ALL charmed into anger. Deal piercing damage equal to twice your Foe’s anger.
corrupted lightning performance
Cruptid Magic
attune to corruption. When you play a corrupted Card inflict 1 bane. swap attunement.
corrupted attunement
Cruptid Mind
This combat when you would gain focus, gain anger instead. cursed: Deal damage equal to your anger at the end of your turn.
Cruptid Body
This turn gain each time you gain anger. cursed: For each you gain, inflict weakness. lasting. attune.
Cruptid Gaze
Convert a Foe’s blessing into weakness. cursed: Gain focus for each stack of weakness on your Foe.
Exploit Weakness
Deal 1 piercing DMG for each Stack of weakness on your Foe.
Cruptid Craft
delve a mergecraft Card. Add an untempered copy to your deck. cursed: echo. Use 3 souls to upgrade it.
Cruptid Bite
Deal 3 DMG on Hit: Inflict 1 weakness. Gain souls for each damage dealt.
corrupted basic attack
Krim Blade
Deal 2 DMG Gain 1 poison. flanking: conjure a free copy at start of next turn.
Krodid Flurry
Deal 1 DMG If you are below 20% health and this attack misses: echo. sinister.
Channel Darkness
start of turn: Gain 1 darkness. cursed: End of turn, Gain darkness equal to your chain. channel.
Wield Darkness
Remove All darkness to add an untempered Shade to your Hand. unique. grounded.
The Waiting Game
Gains Stack each time a card is added to a deck. When an added card is drawn: Remove stacks and deal twice amount that in piercing DMG.
Rolling Stone
on draw: Add 1 Stack. Deals DMG equal to twice the Stacks. on Hit: Remove all stacks. Stacks Persist between Combat.
Scrawl
Add an untempered mergecraft card to your deck.
Jot
Deal 1 piercing DMG. cursed and bloodlust: Repeat for each mergecraft Card in Hand.
Scribble Blade
Deal 1 DMG. flow: Gain 1 for each mergecraft Card played this turn. mergecraft: 1
magic basic attack
Arcane Erasure
Destroy a mergecraft card in Hand to upgrade all other mergecraft cards by 1. defiled. mergecraft: 1.
Hidden Mechanism
Activate to Gain 2 shocked. When you gain shocked, inflict 1 jinx. When you inflict jinx, Inflict 1 dazed. durability: (3/3)
corrupted equipment
Linger
Gain darkness equal to your missing . Cards with a darkness Value gain echo while in darkness. grounded. unique.
Partridge
Deal 12 piercing DMG. DMG reduced Each turn. If Pear Tree is equipped your Foe gains pacified. charges: (1/1)
divine action
Pear Tree
Activate: gain Random Energy equal to this card’s durability. durability Persists. durability: (12/12) deplete: Add Partridge
divine equipment
True Love
start of turn: Inflict charmed for each energy. If Peartree is equipped, multiply per type of energy. channel.
Broken Gurney
on draw: Take 1 DMG. Then increase by 1. While card is in hand: DMG dealt by actions is multiplied by your scars. grounded. unplayable.
corrupted item
Raid Pantry
stance: When you discard an ingredient deal 1 DMG and inflict 1 Sickness then increase this by 1. start of turn: Reset this amount.
Rain Dance
start of turn: cleanse an affliction tidal: Defile 1 End: Convert all to and conjure that many tidal Cards. channel.
corrupted flow performance
Rock the Boat
Change the tide. When you Change the tide inflict Sickness. DMG from drowning is increased by Sickness. channel. sinister.
corrupted ebb action
Sticks and Stones
on draw: Inflict 1 vulnerable. stance: Ranged Actions deal 1 DMG per stack of brittle. You are Immune to charmed.
ranged action
Course Correct
Ebb: Gain sinister Equal to your Foe’s drowning. tidal: Gain persistent. sinister.
flow: Deal piercing DMG equal to your sinister then Lose all sinister. tidal: Inflict 1 Slowed persistent.
divine flow action
Narrow Strait
start of turn: Remove 1 sinister. If sinister cannot be removed, discard this card. tidal: Gain 1 , , and End of turn: Increase.
divine flow enchantment
Strange Vial
Gain poison Equal to your anger, the. Gain anger Equal to your poison.
Insidious Patience
If you played no attacks this Combat, transform 1 Card in your Foe’s Hand to an untempered Krim Splinter. synergy. unique.
Krim Splinter
on draw: Your Foe gains 1 and 1 anger for each round that has passed. Gain 1 infected. untempered.
Slow Adaptation
The next DMG you take is unavoidable. Next Combat are immune to that type of DMG. unique. grounded.
Divine Ordinance
one use: delve a Keyword. Add it to all the cards in your hand. grounded. unique.
Relentless Stance
When you play a Melee attack gain 1 haste and 1 momentum. Playing a Surge ends this stance. Immunity to frozen.
corrupted form
Vivid Dreams
start of turn: delve a monster card and conjure a figmented persistent copy. Playing a card ends this effect. channel. unique.
Snapdragon
one use: The next card your opponent plays interrupts and inflicts burning equal to the cards in their hand.
corrupted ingredient
Vibrancy
start of turn: Gain 1 Vivid Must have at least 2 types of energy to channel. channel.
Pulled Punch
Inflict 1 dazed. If target has dazed, reduce by 1. If this stuns your target inflict 10 charmed.
Cushioned Tips
This combat your ranged attacks inflict charmed for the DMG they would deal.
ranged enchantment
Concentrated Malice
Select a card in hand. While Concentrated Malice is active, reduce its cost by 1. It critical hits. channel. sinister.
Sun-faded Toolbox
Activate: Take a Keyword from a card to store in toolbox. deplete: Add all stored Keywords to a card in hand. durability: (3/3)
Anyform Cloak
When you would deal DMG on your turn, add (0) instead. Play Anyform Claw to deal (0) DMG for each round this was active. channel.
We’re Not Done Yet
This Combat: Snares you add to your Foe’s deck gain: echo.
To Arms!
Your Basic Attacks’ DMG is increased by your rally. channel.
I Can Do It All Day
start of turn: gain equal to your armor. End Of Turn: If below 20% Health Gain Fortified.
enchantment
Warp-speed Strike
Deal 1 DMG. Increased by your Foe’s slow. If you have haste: Double the DMG. piercing.