effect
reliable
The Ambush, Bloodlust, Cascade, Continuity, Finale, Flanking, Flow, Frenzy and Swift conditions are always met. Reliable cards ignore disabling conditions like Jinxed, Stunned, Pinned or Dominated.
effect
conjure
Creates a temporary card that is removed after combat.
effect
afflictions
A negative effect such as Poison, Bleeding or Dazed.
effect
charges
Cards with Charges can be played X number of times per combat before they become Depleted and are removed from combat.
blessing
zeal
Your Divine actions deal additional damage for each Zeal. At the start of the turn, take damage equal to your Zeal.
Card created by
The Legendary The Absolute Lord and God-King Dawncaster developer suxtoosukon
9/6/2026


