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green energy

Cloak and Dagger

conjure 2 Daggers. Gain 1 evasion if this is in hand at the start of the turn. persistent.

action

effect

persistent

Cards with Persistent don't get discarded at the end of the turn and can not be Buried.

effect

conjure

Creates a temporary card that is removed after combat.

blessing

evasion

When dealt Melee damage, reduce the first damage taken to 0, then decrease Evasion by 1. Evasion fades at the start of the turn.

Card created by 

felix._.jaeger

 on 

11/9/2024