Winter Card Design Contest
681 cards entered
Spike Shield
Gain 3 armor. Fortified: Deal (armor) damage. upgradeable.
basic attack
Anyform Cloak
When you would deal DMG on your turn, add (0) instead. Play Anyform Claw to deal (0) DMG for each round this was active. channel.
action
Code Of Currents
every even tidal card drawn is set to Ebb, and every odd tidal card is set to flow
code
Hydra’s Spare
at the start of your turn, heal half of all damage taken since your last turn; channel
artifact
Rae's Light III
After Healing 100 , gain the talent Apotheosis, Add a code to your deck, and ascend 3. grounded
path
Rae's Light II
After Healing 20 in a turn, gain 5 zeal an add 3 battlespears to your deck, and advance. grounded.
Rae's Light
After Healing 10 in a turn, gain 5 rally, cleanse an affliction, and advance. grounded.
Tiny Plate
garnish your next (1) Ingredients. flow (0/3): Double your sated. finale: Gain 1 reflect. upgradeable.
item
Bad Facsimile
Choose a card in your hand. It gains 1 Charge and figmented.
corrupted action
Open Roast
Ingredients lose their non-garnish effects. The foe gains sated instead of you, and retains sated at the end of turn.
enchantment
Waylay
On even darkness, your ambush is always active. On odd darkness, whenever you inflict damage, gain ferocity equal to half the damage.
Heart of the Cards
conjure a copy of your most played card. It costs no energy charges: 2/2
Shortcut
one use: Pick a path you have in play and advance it. grounded.
Hit and Run
Gain darkness equal to the next damage you deal.
The F R E E D
Activate to deal damage equal to 50% your maximum health; lifedrain; durability 2; deplete: RESTRAIN HIM
equipment
The RESTRAINED
when you take damage on your turn 13 times, remove this card from your deck and replace it….