Winter Card Design Contest
771 cards entered
Hit Back...Harder
This combat, the first time your enemy damages you on their turn, gain 1 anger and make a basic attack. grounded.
enchantment
Quick Reflexes
This combat, the first time you evade damage on your enemy's turn, make a basic attack.
Thunderous Might
End of Turn: Convert the remaining chain as anger. start of turn: Gain chain equal to half your anger.
magic enchantment
Fluidity
Reduce the requirement of flow effects by 1. channel.
action
Harmony Resonance
This turn, all healing effect is multiplied the amount of this card played (0). heavy.
divine action
Tactical Forging
conjure 2 Ore cards into your deck. swap any Ore in hand to Elite Basic Attacks until played.
Easily Corrupted
End of Turn: Gain corrupted: Play this as an enchantment instead.
corrupted action
Supplication
perform, then gain zeal equal to three times your performance (0). Remove all of your blessings at the end of the turn.
Proselytize
perform 3, then permanently make a card in your hand Divine. bury a card.
Short Fuse
Add a Bomb and a Fury to your hand. This turn, your Bombs have rampage. charges: (2/2)
Afterimage
End of Turn: Convert 1 evasion into a clone. When played this during the first turn of combat, play it as an enchantment. unique.
magic action
Feint Weakness
ambush : While in darkness, convert one afflictions into ferocity darkness 7.
Chaotic Exploration
While this card is in this deck, start the combat with a random affliction, blessing or . unplayable.
Frozen Fury
Gain 3 frozen then convert all frozen to anger.
A Clockwork Origin
Gain 3 haste. This combat, whenever you change the cost of a card, gain and .
location
Blood Enhancer
Whenever you spend this turn, gain potency. While this card is in this deck, potency increases the healing effect.
item