Monster Mania Card Design Contest
626 cards entered
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Entered in the Bandits & Blightwoods Card Design Contest



Decoy
Activate: Gain 1 evasion. If your foe has a Melee Action in its hand, it can only play Melee Actions this round. durability (4/4).
equipment
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Dirty Money
This turn, your Lucky Coins inflict a random affliction with stack equal to your sinister. sinister. unique.
corrupted action
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Transfer this card's Adaptations to another card. This card's Adaptations persist between combats. (5 Adaptation slots)
location
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Explosive Overture
discard a card, then perform equal to its energy cost. finale: conjure a free Bomb. charges: 3/3
action
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Earthforge Hammer
Deal 6 Damage, increased by 6 for each Adaptation. on draw: Adapt this. When played, remove all Adaptations on this card.
melee action
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Anchor Slam
Deal 8 Damage. start of turn: Return to your hand if you have at least 2 energy.
melee action
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Totemic Impression
Retain up to 1 Totem into next combat. upgradeable. unique.
action
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Hardwood Barrier
Gain armor equal to your total Totem count. heavy.
action
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Cover Fire
This combat, whenever you equip an ammo or reload, your companion acts.
ranged enchantment
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gum
inflict 99 slowed to both combatants
action
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Mug
on draw: Inflict 1 sickened. unplayable.
form
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mug
one use: gain 1 regenerate; start of turn: permanently increase regenerate by 1; persistent
item
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Entered in the Bandits & Blightwoods Card Design Contest



Mug
perform a basic attack and conjure an item.
melee action
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Entered in the Bandits & Blightwoods Card Design Contest



whiplash
reduce the cost of all cards in hand to 0; gain 1 sickened for each card reduced to 0
corrupted action