Monster Mania Card Design Contest
626 cards entered
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Student's Lab Notes
Add a stack to this card whenever an opponent dies during their turn. Gain X potency.
artifact
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Daylight Robbery
Deal 10 Damage execute: Add an Ill-Gotten Gains to your deck and become Marked for the rest of the run.
melee action
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Bloodbound blade
Deal 10 damage, it's increased by 20% of your missing . Inflict bleeding equal to the damage dealt. cursed. reaping. lifedrain.
melee basic attack
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Shadow crew
At the start of your turn, gain darkness euqal to your sinister. Your companion's actions gain "ambush: critical Hit". sinister.
corrupted enchantment
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Leaflet
Infclict charmed equal to your sinister. execute: Subjugate your foe instead and remove this. charges (2/2). sinister.
corrupted item
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When you change the tide, swap this to a different location. unique. unplayable. grounded. persistent.
location
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Mod Shop
delve an action type; whenever you make or play a basic attack, it instead counts as that action type; grounded
location
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Toxic Brew
one use: poison damage is now affected by sinister. unique. grounded.
item
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The voices
At the start of each round, both combatants gain 1 Delerious, dominated., and get 1 Insanity to their decks. Play 10 insanities: imbune.
enchantment
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Spiked Collar
dispel a random buff from ANY combatant at the end of your turn. Activate: Gain 1 reflect. durability (1/1).
equipment
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Charred Fuse
one use: Permanently convert a card to a Bomb.
item
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feedback loop
chain no longer dissipates at the end of your turn; Curse:take damage equal to your chain when itβs broken
corrupted code
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Ghost crew (Flow)
Your companion acts. Inflict drowning equal to the times your companion acted this time.
action
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Captain of de shadow
Gain sinister euqal to Corruptions in your deck, the gain darkness equal to your sinister. Inflict 1 Blindness on your opponent. unique
corrupted action
