effect
execute
You gain the effect if the card with Execute is active when you defeat your foe.
effect
charges
Cards with Charges can be played X number of times per combat before they become Depleted and are removed from combat.
effect
sinister
Sinister cards get more powerful for each other Sinister card you played during the entire combat.
affliction
charmed
Lose the battle if your Health is less than your Charmed. When dealt (non-piercing) damage, remove an equal amount of Charmed.
Card created by
The Legendary The Absolute Lord and God-King Dawncaster developer soppy8402_94337on
11/28/2025