soppy8402_94337's cards
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3
Curse of undeath
Gain UNDEAD talent. Whenever you would die this combat, gain full and 1 impervious. Curse: Decay and wither
corrupted code
4
Healthcare
Whenever you spend , gain an 1 .
enchantment
5
Curse of greed
Double all you gain, and Lucky coins do double damage. Curse: Time is money, Greed consumes
Surge of gold
Gain 4 . conjure a Lucky coin
action
Toss a coin
Whenever you perform, gain equal to your performance.
Distracting flick
Play a Lucky coin. Inflict 1 dazzled, 5 dazed. Gilded
divine action
Code of golden rule
Whenever you play a card, gain [Card played this turn] , then conjure a Lucky coin. code: All of your cards are Gilded
code
9
Midas touch
Add Gilded to any card in your deck. If it's Gilded already, remove it from your deck and gain half of it's value. unique. Gilded.
Still alive
Once per combat, whenever you would die, your becomes 1 instead and gain 1 impervious.
TRICKSHOT
Deal 30 damage. on Hit: critical Hit. Miss: You hit yourself and get stunned.
ranged action
2
Lock in
Gain 5 evasion, 5 swiftness, 5 focus and 5 anger. unique.
Traumatic injury
This turn, whenever you hit your opponent, shuffle a Terror into their deck. unique.
corrupted action
Bloodbound blade
Deal 10 damage, it's increased by 20% of your missing . Inflict bleeding equal to the damage dealt. cursed. reaping. lifedrain.
melee basic attack
In plain sight
Gain 1 evasion. ambush: Play "Lay in wait". sinister.
Shadow crew
At the start of your turn, gain darkness euqal to your sinister. Your companion's actions gain "ambush: critical Hit". sinister.
corrupted enchantment
Leaflet
Infclict charmed equal to your sinister. execute: Subjugate your foe instead and remove this. charges (2/2). sinister.
corrupted item
Intimidate
Inflict weakness Equal to your sinister. corrupted: Inflict shocked equal to hald your sinister. sinister.
Mage cannon
Deal 5 damage. repeat for each Magic action played this turn. Every 6th attack is a critical Hit.
ranged basic attack
BArdic inspiration
This turn, Your damage, poison and charmed inflicted is increased by your performance. channel.
The voices
At the start of each round, both combatants gain 1 Delerious, dominated., and get 1 Insanity to their decks. Play 10 insanities: imbune.
1
Code of the hunt
At the start of your turn, gain 2 ferocity. At the start of the combat, Mark your opponent. code: You overkilled your last foe
Testicular torsion
on draw: Get 1 stunned, interrupt.
In the nuts
Deal 20 damage. on Hit: Add Testicular torsion To your opponent's deck Miss: Get stunned instead. charges (2/2).
melee action
Fireball of doom
Deal 20 damage. Inflict burning and doom equal to the damage dealt. unique. reaping.
magic fire action
MEND BUTTCRACK
Deal [Enemy /3 ] damage, Stun and interrupt your opponent. unique
magic action
Destiny
Consume 25 focus Change a card in your deck into any card you have access to
revelation
Bounty hunt
Deal 10 damage. execute: Double the experience reward. If the target is an elite, gain 25 . If they are a boss, gain 50 instead.
Drunken sailor
Gain a random potion. Inflict delerious and drowning equal to porions used this combat
Ghost crew (Flow)
Your companion acts. Inflict drowning equal to the times your companion acted this time.
Ghost crew
Your companion acts. If you have no companions, gain a random undead companion instead.
ebb action
Captain of de shadow
Gain sinister euqal to Corruptions in your deck, the gain darkness equal to your sinister. Inflict 1 Blindness on your opponent. unique
Broken mask bay
At the start of your turn, apply 10 charmed to your opponent. Gain Televean compass and Bottled message upon entering.
location
FLAMING RAGE
Gain anger equal to your foe's burning, then Inflict burning equal to your anger, Then deal damage quals to burning/anger applied. unique.
Engulfing flame
Trigger your foe's burning 5 times, then double it. charges (1/1)
fire action
All consuming flame
At the start of each turn (Either combatant's), both of them gain 1 then doubled burning
fire enchantment
FLAME'S VENGENANCE
This combat, whenever you take damage, inflict an equal amount of burning.
Wild flurry
Your companion acts 100 times. Gain stunned, 9999 piercing doom
Broken whip
interrupt your opponent. Your companion acts 20 times: Transform into Puppeter's whip
Puppeter's whip
Deal 3 damage. execute: Subjugate your opponent. interrupt
6
Puppeter's Tophat
one use: Subjugate your opponent. corrupted: upgrade their cards by [Corruptions in deck]
Puppeter's strings
Your companion Acts. execute: Subjugate your oppponent, and add the currecnt companions's deck to their deck. unique. defiled. cursed.
Heart grasp
Deal 12 damage and apply bleeding equal to the damage dealt. on Hit: Your oppent can't heal until the end of next turn. reaping. unique.
Code of gold
Whenever you deal damage, gain that much Whenever you would take damage, consume that much instead code: Your is higher than
Blood & Gold
Gain equal to overkill on your opponent, and start the next combat with an equal amount of bleeding.
Blight of the woods
At the start of each round, both combatants gain 3 poison & bleeding.
Underworld deal
Spend 50 After this combat, delve any available card as a reward. unique .sinister.
Dementia
I forgor what card this was
Bloody coins
This comabt, whenevr you gain or spend , Inflict an equal amount of bleeding. sinister
Pickpocket's knife
Deal 4 damage Gain equal to the damage dealt sinister, unique
Blademaster stance
Damage of your melee action is increased by your energy, and echo if 3 or more is spent. Immune to jinx
0
Divine protection
At the start of your turn, gain barrier equal to your zeal. zeal damage is reduced by half of your barrier
divine enchantment
Skull of fortune
conjure 5 Dice of fate, then add 1 energy cost. Costs gold equal to energy when played
Dice of fate
one use: gamble: 1 2 3 4 5 6. If 6, return to your hand. chaotic if conjured
item
🎃
Rain of blades
Make a basic attack for each basic attack played/made this combat. unique
Code of unity
All card you draw/conjure have their cost converted to , you can get any color in card rewards code: You deck contains all colors
Soul well
At the start of your turn, gain souls equal to the ammount of rounds that passed
Unleashed fury
At the start of your turn, conjure a Fury. At the end of your turn, take damage equal to your anger and double it
Curse of bloodlust
At the start of the combat, inflicts bleeding for each for killed Curse:If it bleeds, it can die
melee code
SUDDEN DEATH
The next character to lose from an attacks loses 20% of their . reaping
Ring of fire
At the start of a round, apply 1 burning to both opponents. When one gets below 50% play a death's whistle on them
Charon's obols
one use: If you would die this combat, restore half . You are permamently corrupted, unless you have Zealous. If so, you are Blessed
Death's whistle
Inflict fear equal to your enemy's missing % Inflict 3 dazed if it's above 50%, or 5 bleeding otherwise
Siphoning ritual
Deal 10 damage and gain souls equal to the damage dealt execute: Imbune your opponent's enchantment and gain double the souls channel
Box of of treats
Give both you and your opponent a random Ingridient corrupted: also gives Poisoned apples
Poisoned apples
Heal 3 and gain 3 poison garnish: Give the enemy and poison equal to your sated
ingredient
Blood attunment
Whenever yoy pay or trigger bleeding, inflict 3 bleeding, then shift
corrupted attunement
Corrupted attunment
Whenever you play a corruption, inflict a random affiction with 3 stacks and shift
Code of duality
All corrupions count as divine cards and vise versa Dual ascend code: you have an equal amount of corruptions and divine cards
Beast shape
shift into a random form. gain a monster enchantment. delve 3 monster cards. unique
Soul attunment
Whenever you attack, gain souls equal to the damage deal, the siwtch
attunement
Channel attunment
Whenever you play a card, trigger an attunment if possible channel
magic enchantment
Venomus attunment
Whenever you apply poison, gain an equal amount of potency and sinister, then switch
Stone attunment
Whenevr you gain barrier or block, gain twice as muc, then switch
Rage attunment
WHenever you play a anged or melee action, gan 2 anger, then switch
Water attunment
Whenever you play an Ebb or flow card, change the tide and create a clone, then switch
Blessed attunment
When you play a Divine card, gain a random blessing with 3 stacks and switch
divine attunement
Gambler's resolve
Whenever you gain energy, gain between 0-6 for each energy gained
Unnatural mutation
discard your hand. Take a random form, then cojure 5 random monster cards, plus one for each card discarded
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