True Wyrm
Whenever you play a persistent card gain 1 dragon essence.
enchantment
Bound by blood
Link two cards in your deck permanently. Play the first card to activate the second. Card cost converted to blood.
artifact
Bound in Blood
Permanently link two cards in your deck. Playing one card will automatically play the second. Card costs converted to blood.
magic enchantment
Eternal Winter
Whenever you inflict frozen, Inflict 1 Additional Stack. corrupted: Double the Inflicted frozen instead.
corrupted frost enchantment
Demonic Exertion
Double your energy. Gain 1 poison, 1 delirious and 2 sickened. corrupted: This turn, your Critical Hits deal triple damage.
corrupted action
Demonic Whispers
Inflict 2 doom. Gain 2 delirious and 2 sickened. corrupted: This round your foe takes triple damage from afflictions. Possession
Demonic Possession
delve and play a Possession.
Echolocation
swap this to a different Location after you echo a card. unplayable. unique. persistent.
location
Echo Chamber
This combat, add echo to the next magic action you play, then remove this. persistent.
Mental Fortress
This combat, gain barrier equal to the damage dealt by cards that echo. persistent.
Stalwart
Until your next turn, damage cannot reduce your current health below 1.
divine action
Last Legs
If your health is exactly 1, set your health to maximum. This is not healing. Begin your next combat at 1 health.
action
The Octagon
Take damage equal to 25% of your Maximum If your opponent lost more life than you at the end of the round, gain 50
Barbarism
This combat, add a Fury to your discard pile at the start of turn. After you play a Fury, gain 1 rally.
Stand your Ground
This combat, deal damage equal to your armor at the end of your turn.
Enigma
This combat, conjure ANY card and reduce its cost to 0 at the start of your turn.