Beating Wings
Gain Flying. Until you die, you cannot restore . unique.
divine action
Devour Vitality
Deal 8 damage. execute: Gain 5% of the foes total as your own Maximum .
melee action
Ionheart
This combat, after you gain 3 chain your next action inflicts a critical Hit, then increase this requirement by 1.
lightning enchantment
Ionize
All cards in your hand gain chain for the remainder of combat. (charges 2/2).
action
Innervation
This combat, every time you gain 5 chain in a turn, your next action that turn inflicts a critical Hit.
Your Basic Attacks and Lightning cards gain a 10% chance to critical Hit equal to your chain.
Your Basic Attacks and Lightning cards have a 10% chance to critical Hit for each stack of chain.
Butterfly
While this card is in your hand, gain swiftness when you gain evasion. unplayable. persistent.
ebb action
Bee
Deal 3 piercing damage. Repeat for each stack of swiftness and evasion.
flow action
Titan Glove
Your Strength is 5. If played with Thief's Toolbelt and Thinking Cap, destroy this and add Heroic Garb to your deck.
artifact
Thief's Toolbelt
Your Dexterity is 5. If played with Titan Glove and Thinking Cap, destroy this and add Heroic Garb to your deck.
Thinking Cap
Your Intelligence is 5. If played with Titan Glove and Thief's Toolbelt, destroy this and add Heroic Garb to your deck.
Heroic Garb
Choose a stat. While equipped, it is set to 5. Activate to fill your energy with . represents all colors. durability (1/1). grounded.
equipment
Swamp dance
Steal an enemys affliction, gain health equal to its stacks; Transfer a a random blessing to the enemy and do damage equal to its stacks
Conquest
This combat, gain 1 and draw a card whenever you inflict a critical Hit.
enchantment
Hidden Flurry
Make 1 basic attack. After you play a sinister card, add one attack. sinister.