Teratologist
Talent. Monster Cards in your deck at the end of combat are permanently added to your deck.
revelation
Second Head
This combat, gain 2 focus, 2 anger, and 2 ferocity whenever you play a Monster Card.
enchantment
Phagocytosis
Destroy a card in your hand. Gain regenerate equal to its energy cost. Monstrous: conjure a copy to your hand, deck, and discard pile.
corrupted action
Neuritogenesis
conjure a random Monster Card for every Monster Card in your hand. charges (1/1).
Beast shape
shift into a random form. gain a monster enchantment. delve 3 monster cards. unique
action
Code of duality
All corrupions count as divine cards and vise versa Dual ascend code: you have an equal amount of corruptions and divine cards
code
Corrupted attunment
Whenever you play a corruption, inflict a random affiction with 3 stacks and shift
corrupted attunement
Blood attunment
Whenever yoy pay or trigger bleeding, inflict 3 bleeding, then shift
Static Field
chain does not fade at end of turn. Whenever you take damage, reduce chain by that much.
magic lightning enchantment
Prehensile Tail
Deal 5 damage. on Hit: Inflict 10 stagger, then play a non-unique card from hand for free. grounded.
ranged action
Lingering Barrier
10% of your barrier persists to the next combat. upgradeable. unique.
Poison Attunement
After you inflict poison and gain 1 potency and attune to a new affliction.
Bleed Attunement
After you inflict Bleed inflict 1 bane and attune to a new affliction.
Brittle Attunement
After you inflict brittle increase all your afflictions by 1 and attune to a new affliction.
Bolster Attunement
After you gain bolster trigger all your healing blessings and attune to a new blessings.
divine attunement
Ward Attunement
After you gain ward remove an affliction and attune to a new blessings.