The Golden Touch
Deal damage equal to your level. execute: Gain equal to the overkill but skip Card Rewards. Cannot be Upgraded. unique. cursed.
corrupted action
Spirit Medium
Gain Ethereal. After combat, lose 5 Maximum Health and return to full Health. If this would be returned from discard, play it. cursed.
corrupted enchantment
Dragon Hoard
Inflict dazzled and discard a card. Gain 1 and additional equal to its cost for each turn it was in hand. persistent. swap. unique.
action
Dragon Greed
Gain delirious. Lose 1 and gain 2 anger for each turn this was in hand. persistent. swap. unique.
Justify
This combat, gain for each you spend, and gain zeal and for each corruption or defiled card you play.
Daybreak
If your foe dies this round, remove a scar and heal 1% of your Max Health for each stack of your afflictions. unique.
divine action
Lalalala
Your next Mantra gains echo. Draw a card.
Like Weeds
This combat inflict poison equal to the health you gain.
Signature in Blood
Gain 1 sinister. If your foe dies this turn, permanently improve this by 1. unique.
Shift Blame
Make a non-Elite zone enemy a Companion. It acts 4 times. execute: slay it. Otherwise, fight it after this combat and grant it 4 anger.
Permafrost
This combat, your foe's frozen drops to 4 instead of fading completely at the end of their turn. upgradeable.
frost enchantment
Thermal Shock
On the enemy turn, inflict brittle equal to their frozen when a card is played. lasting.
magic frost action
Sands of Time
For every 2 momentum triggers this turn, gain an extra turn and skip the next non-extra turn, and raise required triggers by 2. unique.
Code of de forgotten
start of turn turn: delve a card you removed from your deck this run via any means. code: you removed a card from your deck last combat.
corrupted code