Sand Mines
conjure 1 Depth charges. Add 1 when the tide changes. persistent, charges (2/2).
ebb action
Sea Mines
Play 1 Bomb from hand or conjure 1 Bomb. Add 1 when the tide changes. persistent, charges (2/2).
flow action
Depth Charge
Inflict 2 drowning. Ready in 4 turns. Reduce timer and add 2 drowning when you use charges or the tide changes. persistent.
ranged action
Sea Shells
This combat, play a random Ammo when the tide changes during your turn.
enchantment
Seasickness
Gain 1 potency and inflict 1 bane. Add 1 when the tide changes. persistent.
Scurvy
Inflict 1 Decay and 1 random affliction. Add 1 when the tide changes. persistent.