Hoarder's Code
Any Card Rewards not taken are added to your Scrap Pile. code: You took no Card Rewards last combat.
code
Sawed-Off
Deal 5 damage. If you're holding a Bomb, play that instead. Junk Item.
ranged item
Rain Dance
Gain Ritualist and change the Weather. Completing a performance returns this to hand. heavy.
action
Ritual of Pain
After 3 Performances, convert a random affliction into ferocity.
performance
Ritual of Rain
After 6 Performances, change the Weather and increase its power by 1.
Scorching Sun
start of turn: Gain 1 zeal for each level of Weather, and gain and inflict burning equal to your zeal.
location
Thunderstorm
start of turn: Inflict shocked and conjure a Zap for each level of Weather.
Hurricane
start of turn: Inflict drowning and change the tide for each level of Weather.
Tornado
start of turn: Either gain 1 haste or gain 1 momentum and inflict 1 slow. Repeat randomly for each level of Weather.
Clear Skies
start of turn: Gain 2 regenerate for each level of Weather.
Eclipse
start of turn: Remove all status effects. Randomly gain 5 ferocity or 5 darkness or inflict 5 Fear or 5 doom for each level of Weather.
Hailstorm
start of turn: Deal 2 damage and inflict brittle and frozen equal to the damage dealt. Repeat for each level of Weather.
Thick Fog
When your attacks don't critical Hit, gain ferocity and darkness for each level of Weather on Hit.
Break the Curse
Add untempered to all cursed, corruption, or defiled cards in hand. unique.
divine action
Demontia
Destroy a card in hand and add a base copy to Card Rewards. Add 2 untempered base copies to your deck. upgradeable, unique.
corrupted action
Time Lag
This round, make all cards free and jinx them. Next turn, you each play your Jinxed cards in the same order. unique.
magic action