Mana Battery
This combat, draw a card for every third card you play during your turn.
enchantment
Code violation
Deals 5 damage per inactive code
action
Deal 5 damage per inactive code
Mutate
You can have multiple stances active at once, but gain 1 slow per stance
Dueling glove
Deal 1 damage. Add a free Fire! to both hands. 50% chance to end the turn. 1 durability.
equipment
No va
Counts as an unplayed nova when played
Heavy Gunner
Play a random Ammo when you Activate an Equipment. Play a Handcannon when you deplete an Equipment.
ranged enchantment
Mortar
Activate: Play a Handcannon. deplete: conjure a Big Bomb and return this to hand. durability (3/3). persistent.
ranged equipment
Windcleave
bury all Melee Actions in hand and play them as Ranged Actions with upgrades equal to your level. charges (2/2).
ranged action
Star-crossed Lovers
Your Stardarts inflict charmed equal to one and a half times the damage they deal.
Breakup
Deal piercing reaping damage equal to your foe's charmed and remove it. defiled, unique.
corrupted action
Wait for it...
Conjured cards gain persistent. At the start of your turn, temporarily upgrade cards in your hand for each turn they have been in your hand.
Pawn Shop
Destroy a card in your Scrap Pile and gain Gold based on its Rarity (5, 10, 25, 50). swap, unique.
Thrift Shop
delve a random basic attack, Item, or Artifact, and add it to your Scrap Pile. swap, unique.
Waste Not, Want Not
This combat, add a permanent copy of any one use, non-grounded cards you play to your Scrap Pile.
Dumpster Fire
This combat, add an untempered copy of any card you bury to your Scrap Pile.
fire enchantment