Words of Power
Pick a Keyword. Temporarily add this Keyword to cards drawn WITHOUT it, OR gain and focus for cards drawn WITH it. grounded.
enchantment
Vocal Stim
Pick a Keyword. This combat, when you play a card with this Keyword, cleanse an affliction and dispel a blessing.
Identity Theft
one use: Steal an Enchantment from your foe. After combat, Imbue it or gain this back. grounded.
action
Code of Oracles
start of turn: conjure a free Pierce the Veil. code: Your deck has under 20 cards in it.
code
Softlock Salvation
one use: End combat with Victory but no XP or Card Rewards. unplayable before Turn 100. reliable, persistent, grounded.
Hollow Prayers
This combat, place an Empty Words on top of your deck whenever you take damage from zeal.
divine fire enchantment
Charred Bones
This combat, place an Empty Words on top of your deck when your enemy takes damage from burning.
corrupted fire enchantment
Empty Words
one use: If the next card in your deck has firecast, bury it. If not, add firecast. unplayable, firecast.
fire action
Podcast Bros
This combat, perform whenever you spend focus. If you haven't by the end of your turn, your Companion Acts. grounded.
Necrosis
When your foe takes damage from bleeding or poison, inflict Decay equal to your potency. cursed, grounded.
corrupted enchantment
Code of Urgency
Put 2 Demon Speed cards for each level into your deck at the start of combat. code: You had Demonform III at the end of last combat.
corrupted code
Demon Speed
Make a basic attack and gain momentum equal to your level. Gain haste and repeat one of those, or convert to . defiled, untempered.
corrupted action
Code of Clockwork
All Turn Start and Turn End effects are triggered twice. code: You did nothing during your last turn of the previous combat. Hidden: ???
Solar Wind
Gain haste and draw a card for each of your . charges (2/2).
divine action
Aura of Theology
This combat, gain 1 focus when you gain . Cards which cost count as Psionic. memorized, grounded.
divine enchantment
Twilight's Craft
Add a beneficial keyword and veiled to the next card you play that isn't veiled. charges (1/1) grounded