The Death Wish
one use: Inflict 5 scars. Starts combat in discard. grounded.
corrupted item
Back from the Dead
bury all cards in hand. For each, delve a Buried card and spend souls equal to its cost to conjure a free copy of it. charges (2/2).
corrupted basic attack
Power Vacuum
Choose to Stun or Subjugate your opponent if the Canto Boss was defeated. Only playable once each Canto. unique, grounded.
corrupted action
Glimmer blades
Deal 1 damage, inflict 1 burning Repeat and gain 1 ferocity for each copy played/conjured this turn. flow (0/5): critical Hit. rampage.
ranged fire basic attack
Excalibur
Deal 10 damage. Starts combat in discard with 5 Adaptations. Static 2. grounded.
divine basic attack
Heavenly Dream
Gain a stack of a random blessing for each stack of focus. Light, firecast.
divine action
Radiant Blade
Deal 10 damage. Add an Adaptation effect for each energy type you have. Draw: Adapt 5. discard on success. grounded.
Almighty Radiance
Deal 10 damage. empower: Add Adaptation effects for each energy type spent, and each energy type left. grounded.
Almighty Impact
Deal 10 damage. Apply all Adaptation effects. unique, grounded.
Aura of Radiance
This combat, reduce damage you take and increase damage you deal by your energy for each energy type you have. memorized, grounded.
divine enchantment
Radiant Core
Gain cost as energy and make this free. start of turn: Gain 1 focus and raise cost by a color not applied. persistent, Psionic.
divine artifact
Hit Stun
This combat, inflict Jinxed and dazzled at the end of your turn for each 25% of enemy Max Health you dealt as damage that turn.
enchantment
Radiant Cannon
Activate: Convert each energy to 1 counter. deplete: Deal 10 piercing damage for each counter. upgradeable. 2 durability.
divine equipment
Thorn blast
Deal 1 damage and inlict 1 bleeding. Repeat for each card played this turn. Unaffected by anger.
action
Thorn shield
This combat, whenever you take damage, deal 5 damage and inflict 1 bleeding.
Shell Shock
If your foe dies this turn, at the start of next combat, inflict jinx for the next 2 Ranged Actions you play. upgradeable. charges (1/1).