Stalwart
Gain 3 Burden. Gain 3 armor. Gain 3 resilience.
action
Mighty Blow
Deal damage equal to your hand's total energy cost (0). Steadfast: Inflict 1 dazed and remove all Burden.
melee action
Wallop
Gain 3 Burden. Your next Melee Action inflicts brittle equal to the damage dealt.
Bide Time
Gain 3 Burden and draw 3 cards. Steadfast: Remove all Burden instead.
Bulk Up
This combat, when you attempt to draw cards while your hand is full, gain 1 anger and 1 resilience for each attempted draw.
enchantment
Peak Condition
This combat, when you lose Burden, gain that much haste and ferocity.
False Divinity
ascend. Half your max for this battle. Each turn, ascend to the next level of divinity.
corrupted form
Sell junk
unique. Convert 5% of your max into gold. Mechanize.
Cyber copy
Mechanized: Randomly conjure 1 copy of a non-unique card you have in your deck and play it immediately. Heal 1 . Parts.
No longer human
Draw 1 random card with the mechanized keyword and obtain a permanent copy of it. unique. Parts
Sanjo
Sanjo, the Fallen Hero: Unleash his power to strengthen your deck and turn tide of battle in your favor!
magic lightning attunement
Infusion of Guile
one use: Gain the next time you play a Potion. Stacks with other Infusions and persists across combats. start of turn: Gain 3 poison.
item
Infusion of Wisdom
Infusion of Might
Recycling
Each time you play a Potion this combat, add an "Empty Bottle" card to your deck.
Empty Bottle
When you visit the Alchemist, remove this from your deck. You gain 5 Gold unplayable