Empty Bottle v2
Deals 5 damage and inflicts 3 bleeding Create a Broken Glass one use
ranged item
Clumsy
When drawn, gain 1 vulnerable. unplayable.
corrupted action
Meek
When drawn, gain 1 weakness. unplayable. Flaw.
Oblivious
When drawn, gain 1 dazzled. unplayable. Flaw.
Heroic Determination
Your Flaws no longer apply to you. When you draw a Flaw, discard it, gain 1 Strength and draw a card.
enchantment
Nervous Breakdown
conjure 4 random Flaws to your deck. Draw a card.
action
Boot and Rally
Gain 1 sickened. Next turn, gain 4 rally.
Projection
Add a copy of every Flaw in your deck to your foe's deck. charges (2/2).
Blankie
Activate to gain 1 ward and draw a card. deplete: Gain 1 dazed. durability (3/3).
equipment
Lash Out
Make a basic attack. Repeat for each Flaw in your deck.
melee action
Forsake Faith
Consume an active code. All Divine actions are defiled and corrupted. All costs are converted to . Cannot gain .
divine action
Code of Blood
When you spend , lose 5 When you spend , inflict 2 bleeding. bloodlust: lifedrain. code: All cards in your deck have in their cost
corrupted code
Misery En Place
Inflict 1 bane. If you are not Cooking and have 3 ingredients in your hand, inflict 1 more bane.
Just desserts
Deal damage equal to your sated whenever you trigger a garnish effect.
The Bell Tolls
Inflict poison equal to 3 times your sated. Gain 1 burning.
fire action
Madness
Start Descent Shuffle 5 Terror Cards into your Draw Pile and Draw 5 Cards