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Entered in the Winter Card Design ContestVibrancy
start of turn: Gain 1 Vivid Must have at least 2 types of energy to channel. channel.
divine action
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Entered in the Winter Card Design ContestDouble Jeopardy
echo the next action you play. sinister. unique.
action
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Entered in the Winter Card Design ContestWandering Wisp
start of turn: Gain 1 Counter. If this has 4 Counters, cancel this and shuffle an Opportunity card into the Encounter Deck. channel. unique.
action
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Entered in the Winter Card Design ContestMerge of Intellect
Gain and 1 focus. mergecraft 1. upgradeable.
action
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Entered in the Winter Card Design ContestHot Potato
on draw: Take 3 damage Add a Hot Potato to your foe's deck Double the amount of damage dealt by all Hot Potatos this combat
action
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Entered in the Winter Card Design Contest
While in your deck, negate any lethal attack, instead remove an Ally from the current and all future maps. Removed on use. unplayable.
revelation
☃️
Entered in the Winter Card Design ContestIce Sickle
one use: Deal 0 Damage. Inflict 1 frozen. reaping. untempered.
melee frost action
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Entered in the Winter Card Design ContestForm of the Fox
start of turn: Add 1 Snare. discard: Upgrade Snares by 1. If interrupted: play form of the Rabbit channel
form
☃️
Entered in the Winter Card Design ContestForm of the Rabbit
When Played: Gain 1 . You are immune to interrupt. When you discard: Play form of the Fox. channel.
form
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Entered in the Winter Card Design ContestDebasing Oil
one use: Choose a card in your hand and Defile it. Draw a card. cursed.
corrupted item
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Entered in the Winter Card Design ContestPain Train
Deal 1 damage twice, then increase this by 1 for 1 turn. on Hit: Inflict 1 vulnerable. : channel. Relentless.
melee action