Mana Crypt
Add 2 on draw: Take 3 damage
artifact
Code of Starving
start of turn : inflict bleeding equal to you're darkness code : all you're cards cost at least
corrupted code
Swordbreaker
Deal 3 Damage. On-Hit: Gain Counter when you gain evasion.
melee basic attack
Flamboyant
Draw basic attack or "make a basic attack" cards from the discard pile. Gain Flash per cards drawn this way.
corrupted action
Caveat
This combat, whenever you deal damage without spending health, double it. ALL cards cost health equal to their total cost.
corrupted enchantment
Rune of Reliability
one use: Add reliable to a card in your hand. If the card was conjured, create a copy of this card instead.
item
Barkskin Glove
Gain 2 armor. Summon a Falcon into the opponent's discard pile. flanking: Upgrade all Falcons by 1.
basic attack
But why?
Take 1 damage. rebound (0/5): Transform into Stop Hitting Yourself.
melee action
Stop HittingYourself
During your opponent's next turn, if you would take damage from any source, your opponent takes that damage instead. Transform into But Why?
action
Treats
This combat increase the effectiveness of your summons by 1 for every 3 sated.
enchantment
Naughty
Gain and a random affliction for each sinister card you played. tidal: Increase your sinister by 1. persistent. sinister.
corrupted ebb action
Nice
Gain and blessings equal to the number of Divine cards in your deck. tidal: Gain . persistent.
divine flow action
Naughty or Nice
Deal 4 damage. conjure a Lucky Coin. If was spent, lucky coins inflict charm equal to their damage.
True Wyrm
Whenever you play a persistent card gain 1 dragon essence.
Bound by blood
Link two cards in your deck permanently. Play the first card to activate the second. Card cost converted to blood.
Bound in Blood
Permanently link two cards in your deck. Playing one card will automatically play the second. Card costs converted to blood.
magic enchantment