maladradestroyeroffastfood's cards
Bubonium
Deal 5 damage. Repeat for each different affliction on your opponent. lifedrain reliable reaping
corrupted basic attack
Fetid Poppet
Inflict yourself with 1 bane and 1 random affliction. Copy your afflictions onto your opponent and deal 1 damage per stack. 5 durability
corrupted equipment
Touch of Midas
slay an opponent with less than your , then gain equal to their max . Add a Greed to your deck for every 100 gained. cursed
action
Deft exchange
foretell 5, then discard your hand and draw 2 cards. Heal 2 for each discarded card.
Pickpocketer's glove
Steal 3 . upgradeable finale: Deal damage equal to 10% of your .
melee basic attack
Beastly Recollection
conjure a copy of a Monster card in your deck.
Wand of The Beast
Deal 3 damage flanking: play a copy of a Monster card in your hand instead.
Necromancer's Mark
Deal 5 damage. reaping. execute:Instead of picking a reward, imprint this card with a card from your opponent's deck. Can't be upgraded
magic basic attack
Wraith Claw
Deal 3 damage. reaping. when you have less than 5 max , this card has piercing.
basic attack
Ghost walk
Enter Wraith form. If you were already in wraith form, gain 2 impervious.
Wraith Form
channel Gain 3 max for each card you discard. At the start of your turn inflict 1 dominated.
form
Aura of Shadows
At the start of your turn, gain darkness equal to your max , then temporarily set your max to 1. Starts in play.
corrupted enchantment
Squad Leader
This combat, whenever you finish a performance, your companion acts.
enchantment
Alchemist
Inflict 3 poison Advantage: delve a potion.
Succubus
Inflict 2 dominated on the opponent Advantage: once per combat, you may choose to remove a card from your companion deck.
corrupted action
The Count
The next card you played gains recall for the rest of combat. Advantage: It gains echo instead.
Collector
delve a treasure with untempered Advantage: Gain a random talent at the end of combat. unique
Viola
Gain 3 stacks of a random blessing. Advantage: remove all your afflictions
divine action
Julius
This turn, gain 5 whenever the enemy takes damage. Advantage: Deal damage equal to 10% of your
Bolgar
Play a random enchantment from your class. Advantage: Imbue an enchantment you have in play at the end of combat. unique
Rhegar
Deal damage equal to the number of upgrades in you deck Advantage: Temporarily upgrade all basic attacks.
melee action
Command V
After 6 performances, play a copy of every card in your companion deck, then end your turn.
performance
Command IV
After 5 performances, your companion gains advantage, then delve and play a card from your companion deck.
Command III
After 4 performances, choose a card in your companion deck and duplicate it.
Command II
After 3 performances, your companion gains advantage.
Command I
After 2 performances, your companion acts.
Commander's standard
Deal 3 damage and perform 1
Sacrificial Poppet
Block the next damage you would take. If you take no damage further opponent's next turn, inflict a random hex
Unleash curse
Inflict a random hex, then swap to empower Poppet.
Empower Poppet
persistent Once you've payed 10 , swap this card to Unleash Curse
Reborn in blood
Remove unique from a card in your deck and increase its cost by one use
Sanguine Genesis
Gain 1 for each you've paid this turn. synergy: Increase this card's cost by charges 2/2
Virulent curse
This combat, whenever you pay , inflict a random affliction.
Poppet Pin
Deal 1 damage. Increase this by 2 for each different affliction the opponent has. Can't be upgraded. flanking: convert cost to .
Cursed Doll
Deal 1 piercing damage whenever you pay . Increase this whenever you take damage. cursed memorized
corrupted artifact
Unpredictable Plague
cleanse all of your opponent's afflictions. For each stack cleansed this way, inflict 2 stacks of a different random affliction.
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Forest of thorns
When attacked, deal 0 piercing damage to your opponent. Increase this whenever you take unblocked damage.
Pocket sand!
Inflict 2 blind. charges 2/2
Malicious gift
Upgrade each eligible card in your opponent's hand. Then deal damage equal to the number of upgrades in their deck.
Crack The Whip
Inflict 1 dominated and 1 slow whenever your opponent draws a card.
Gorgon's Ire
This combat, your opponent draws an additional card whenever they draw a corruption.
Hypnotic Gaze
Your opponent discard all cards without persistent and draws a new card for each.
magic action
Petrify
persistent If you attempt to draw a card but your hand is full, you are slain.
Stonegaze
Add two Petrify into your opponent's discard pile and shuffle their discard pile into their deck.
Harsh Love
This turn, if your opponent would take damage, they instead gain an equal amount of charmed.
Destined Foe
Unless slain, this creature replaces the next boss you encounter. This creature doubles its max and given XP each encounter.
Aura of Chaos
Whenever a card is played, bury it and delve a random card of the same color and rarity with untempered.
Ethereal Shackles
The next card your opponent draws gains unplayable and persistent. Inflict 1 bane and 1 infected. charges 3/3
Spellsnatch
Inflict 1 jinx for each of you energy. At the start of your next turn, conjure a free copy of each card the opponent played while jinxed.
Hell's Kitchen
At the start of your turn, delve and play an ingredient. Your opponent gains sated instead of you, and sated persists between turns.
Explosive finish
Future encounters this canto start with anger equal to overkill done to this monster. Take damage equal to the amount of overkill.
Elusive Assistance
For each card played, future encounters start with 1 anger and 5 additional max . This monster can only be slain, and flees in 5 turns.
Torvan's Wrath
Whenever you or the opponent make an attack, your opponent loses gold equal to the damage dealt.
Inversion
When your opponent gains anger or regenerate gain twice as much frozen or poison respectively. Instead of armor played cards inflict brittle
Vengance is Mine!
Start combat with an additional 5 Maximum Health, 1 anger, and 1 regenerate for each monster defeated this Canto.
Emporium Fee
When your opponent attacks, they lose 5 and you gain 5 armor.
Forge Chief
This combat, when you take damage remove an upgrade from a card in your opponent's deck and gain 1 anger.
Unstable Concoction
conjure a potion. Inflict 1 bane and one random affliction on your opponent.
Amnesia
Inflict 1 delirious at the beginning of each turn. Your opponent can only play cards that cost the same as a base copy.
Curse Of Thorny Hilt
Inflict 1 disarmed. Your opponent takes 1 damage for each basic attack they discard for the rest of combat.
Shadow Child
Starts In Play. Your Deck is a copy of your opponent's. Gain darkness equal to their Maximum Health.
Uncontrolled Growth
Cards played this combat swap to a random card of the same color and higher rarity when discarded.
Deliberating Curse
The next card your opponent plays gains one of the following keywords for the rest of combat. "heavy, grounded, unplayable, defiled, unique"
Strengthening Basic
persistent. Gain 1 strength. When played, swap to Basic Nova Array. At the start of the turn, swap to Damaging Basic Nova.
Shielding Basic Nova
persistent. 6 barrier. When played, swap to Basic Nova Array. At the start of the turn, swap to Strengthening Basic Nova.
Damaging Basic Nova
persistent. Deal 5 damage. When played, swap to Nova Array. At the start of the turn, swap to Shielding Basic Nova.
Spurn the Faithless
Each time you foretell, both players gain 1 zeal. evasion no longer fades at the beginning of the turn, and prevents damage from zeal.
Solar Tide
Gain each time the tide changes. Attacks paid for using don't disperse Clones
divine enchantment
Syncretism
ascend Replace your Totems with Holy totems, including those already in play.
Totem of Purity
start of turn: conjure 1 Virtue. Virtues increase your hand size by 1.
Totem of Humility
start of turn: bury 1 card and add a copy of a Buried card to your discard pile and add untempered.
Totem of Benevolence
start of turn: Gain 1 stack of a random blessing
Totem of Fervor
start of turn: Gain 1 zeal and heal equal to half your zeal.
Sacrificial Strength
Choose a basic attack in your deck. Its cost of converted to , and it gains echo, untempered, and on Hit: Upgrade.
Frostbite
Enemies take damage equal to their frozen at the beginning of their turn.
Counterfeit
Choose a unique card in your deck and bury it. At the start of your turn, conjure a copy without unique. channel charges 1/1
Dance Partner
This combat, if you have a companion you can enter an additional stance.
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Rubber and Glue
Inflict 1 dominated on your opponent. Add an untempered copy of this card to your discard pile
Den of Mystery
When you play 5 surges this combat, bury this card and add a Shrine or Opportunity to the Canto encounter pool.
location
Crystal Ball
Activate to foretell 3. Inflict doom equal to the energy cost of the foretold cards. 3 durability
equipment
Akashic Records
At the start of your turn, conjure a copy of any card. grounded heavy
artifact
Akashic TOME
Choose and bury a card in your deck. conjure a copy at the start each of your turns. rebound 10: Transform into Akashic Records. grounded
Akashic Page
Choose and bury a card from your draw pile. conjure a copy at the start of your next turn. rebound 10: Transform this card into Akashic Tome
Chaos! Chaos!
Choose one of 5 random cards. swap this card for it for the rest of combat. Change all of its energy costs to .
Bag of Wind
one use: Gain one evasion and one agile, then draw a card.
Glorious Violence
At the end of combat, Upgrade all basic attacks by the amount of overkill. Lose 1 maximum for each upgrade gained this way.
Permafrost
At the start of your turn, you and your opponent each gain 1 frozen. Increase this amount by the amount of frozen you've gained this combat.
frost enchantment
Nova Array
Deal 3 damage. At the start of the turn, swap to Damaging Basic Nova, Shielding Basic Nova, or Strengthening Basic Nova. persistent
Massive Bribe
Lose gold equal to the opponent's health. They gain that much plus one charmed. You are not rewarded gold for this combat. unique
Wax Wings
Activate to gain 1 evasion and 1 agile. Lose all evasion if you take burning damage. 5 durability
Recursion Nova
Play a copy of every other Nova in your deck. Repeat for each other type of Nova you've played this combat.
Sack of Endless Ammo
At the start of your turn, delve and play an Ammo. Ammo no longer runs out, and you can have the same ammo multiple times.
Sanguine Cage
Neither combatant can gain blessings, and all damage is instead inflicted as bleeding. slay a combatant with bleeding higher than Max .
Super Nova
At the start of your turn, conjure a free base copy of every Nova you played last turn. All Nova cards have "empower: echo" channel.
Dark Reputation
At the end of your turn, gain darkness equal to your sinister. Your sinister is considered to be double it's actual value this combat.
Penance Rewarded
Take damage equal to your highest stack of blessings, then double all blessings. If the damage would be fatal, gain a scar instead. grounded
Sinful Cycling
This combat, whenever you draw a sin, discard it and draw a new card. Cannot be Imbued.
Path of Curses III
After you draw 20 sins, Gain the talent Original sin, lose 5 max , then delve and imbue one of 5 enchantments from any source.
path
Path of Curses II
After you draw 10 sins, gain Sinful Cycling then advance.
Path of Curses I
After you draw 3 sins, gain 1 anger and 1 for each sin in your deck and advance. This card starts in play. cursed
Dark Charisma
Choose one: Subguate a foe with current health up to twice your sinister. Your companion acts once for every 3 sinister.
Overflowing Power
This combat, anytime you would draw a card when your hand is full, take damage equal to it's cost and play it instead.
Fairy ring
5 durability Activate to delve a Prank and add it to your foe's deck. deplete: Add a random prank to all future foe's decks
Devastating Combo
conjure a free basic attack, then return this card to your hand. charges 2/2 upgradeable
Fan the Hammer
Make a basic attack, then reload all ammo flanking: conjure a copy of this card that costs
ranged action
Capacitor
3 durability Activate: gain chain equal to remaining durability. Gain 1 durability each time you play a lightning card.
lightning equipment
Overdose
Potions cost an additional and gain scaling based on sinister
Infected Cut
Deal 1 damage Inflict 1 bleeding flanking: Apply a random infliction with stacks equal to the opponent's bleeding. Upgradable
Elemental familiar
10 durability Activate: attune to an element of your choice. deplete: A card in your hand permanently gains an element of your choice.note
Hot Potato
Activate: Equip this card to your opponent and Upgrade Upgradable deplete: Deal 1 damage to yourself. 1 durability