brilladrien0425's cards
0
Nervous Breakdown
conjure 4 random Flaws to your deck. Draw a card.
action
Boot and Rally
Gain 1 sickened. Next turn, gain 4 rally.
Projection
Add a copy of every Flaw in your deck to your foe's deck. charges (2/2).
1
Blankie
Activate to gain 1 ward and draw a card. deplete: Gain 1 dazed. durability (3/3).
equipment
Lash Out
Make a basic attack. Repeat for each Flaw in your deck.
melee action
🌸
3
Misery En Place
Inflict 1 bane. If you are not Cooking and have 3 ingredients in your hand, inflict 1 more bane.
Just desserts
Deal damage equal to your sated whenever you trigger a garnish effect.
enchantment
The Bell Tolls
Inflict poison equal to 3 times your sated. Gain 1 burning.
fire action
Frostburn
Inflict 1 burning for every frozen on your foe.
magic frost action
☃️
2
Snow Man's Land
Your Clones inflict 1 frozen when they disperse. At the start of the turn, conjure a Snow Man.
frost enchantment
Snow Man
Make a basic attack and inflict 1 frozen. discard: Summon a clone.
frost action
Snowfall
Gain 1 evasion. Summon a clone.
Heat Death
slay your foe if it has more frozen than . execute: Start your next combat with 5 clones.
Retreat, Surrender
Gain 1 evasion. At the start of your next turn, leave the current non-boss battle. The encounter gets reshuffled into the event deck.
Out of the Shadows
Deal 3 damage. on Hit: Lose your darkness. Regain the lost darkness at the beginning of your next turn.
Exhale
If your foe is Marked, double your ferocity and your next ranged attack is piercing. Remove Marked.
Certain Death
Lose any armor, barrier, evasion and impervious. Gain Marked for 1 turn. Deal damage equal to your ferocity and end your turn. unique.
ranged action
Dull Graver
one use: Add cursed and unplayable to a card in your deck. discard: Gain and inflict 1 weakness.
corrupted item
Box of Sparklers
one use: Add firecast to a card in your hand. discard: Inflict 2 burning.
fire item
Electric Spanner
one use: Add chain to a card in your hand. discard: Deal 3 damage.
ranged lightning item
Heavy Mallet
one use: Add interrupt and heavy to a card in your hand. discard: Deal 5 damage and inflict 2 dazed.
melee item
Tinker's Toolbox
Activate to delve a Tool. Permanently destroyed after 3 uses. durability (1/1). unique.
Blessed Chisel
one use: Gain the Initiation talent. discard: Gain .
divine item
Rickety Nailgun
one use: Add piercing to a card in your hand. discard: Inflict 3 bleeding.
ranged item
Trusty Screwdriver
one use: Add reliable to a card in your hand. discard: Your next damage is a critical Hit.
Humiliate
Add a Snare to your foe's deck. finale: Inflict 1 deep wound for every 2 Snares in your foes hand.
Deathwatch
This combat, inflict 1 deep wound whenever your foe plays 2 Snares in a row.
Regifter
finale: Remove a card from your hand and add it to your foe's deck. tidal: Add a random Sin to your hand. persistent.
corrupted action
Hymn of Bounty
Create 3, 6, 9 Ingredients in 1, 2 or 3 turns.
divine action
Nightmare
At the start of your turn, swap this to a different location. unique. unplayable. persistent.
location
Verdandi
Vicious Reprisal is active while this card is in your deck. on draw: conjure a Goldstrike. unplayable. swap after Slaying a foe.
revelation
Skuld
Haunted is active while this card is in your deck. on draw: conjure a free Scythe. unplayable. swap after Slaying a foe.
Reformation
one use: Gain the talent Angelic form.
Urdr
Corrosive Coins is active while this card is in your hand. on draw: Gain 10 . unplayable. swap after Slaying a foe.
Knock knock
At this hour? swap.
Midnight Haunt
After you spend 3 in one turn, gain 6 and advance. Path.
path
Sparklers
This round Snares inflict burning equal to the damage dealt. lasting.
Bag of Tricks
Activate to delve and Play a Trick. deplete: Gain a Treat. charges (5/5)
Broken Snow Globe
The next time your foe plays a Snare, inflict 1 deep wound. Trick.
Cursed Charm
This round Snares inflict 1 bane. Trick.
Firecracker
After your foe plays two Snares, inflict stunned. Trick.
Copper Wires
This round you gain 1 chain when a Snare is played. Snares deal 2 extra damage. Trick.
lightning action
Demonic Exertion
Double your energy. Gain 1 poison, 1 delirious and 2 sickened. corrupted: This turn, your Critical Hits deal triple damage.
Demonic Whispers
Inflict 2 doom. Gain 2 delirious and 2 sickened. corrupted: This round your foe takes triple damage from afflictions. Possession
Demonic Contortion
Gain 1 impervious, 2 delirious and 2 sickened. corrupted: This round, reflect all damage. Possession
Demonic Possession
delve and play a Possession.
Reverberation
When you echo a card, gain focus equal to its cost and critical Hit.
form
Replication
When you echo a card, gain Health equal to your focus.
Master of Echoes
Enter Reverberation or Replication form.
magic action
Echolocation
swap this to a different Location after you echo a card. unplayable. unique. persistent.
Echo Chamber
This combat, add echo to the next magic action you play, then remove this. persistent.
Mental Fortress
This combat, gain barrier equal to the damage dealt by cards that echo. persistent.
Fractal Dimension
This combat, when you echo a card, return a card from your discard pile to the top of your deck. persistent.
4
Lance-A-Lot
Add 3 untempered Arcane Lances to your deck at the start of combat. code: Your deck contains no Attack cards other than Arcane Lance.
divine code
Strong-arm Lances
This combat, any time you gain focus, gain 1 anger. Your Arcane Lances gain rampage.
5
Arcane Body
This combat, when you discard a Conjured magic card, gain equal to its cost.
Code of Dissolution
Become Ethereal. Damage dealt with afflictions is doubled. code: Your deck includes no Melee or Ranged cards.
6
Bark at the Moon
Deal 6 damage. Double your anger if this attack deals no damage. rampage.
Order of Ni
Add 1 Terror to your foe's deck whenever you play a Magic Action. order.
Black Order
When you take damage during your foe's turn, gain resilience equal to the damage and 1 disarmed. start of turn: lose all resilience. order
Bridgekeeper
start of turn: Assign a random card type. slay any combatant that fails to play a card of this type on their turn.
Infernal Conduit
tidal: Gain 1 burning and souls equal to your burning. unplayable. persistent.
corrupted flow action
Spend your souls to deal that much additional damage on your attacks this turn. persistent.
corrupted ebb action
The Lotion
Gain 4 regenerate. tidal: Gain 1 drowning. persistent.
Splurgestone
This combat, surge cards gain echo but cost 2 to play.
artifact
Shady Dealings
Destroy a card in hand and gain equal to its cost. Become corrupted for the remainder of combat if it cost . unique.
Rock Bottom Rock
one use: Destroy a cursed card in your deck. Add a random card of any color and make it cursed.
magic item
Monster Hunter
This combat, reduce the cost of a Monster card in your hand by whenever you play a Monster card.
Puppet Master
This turn, if you slay your foe through charmed, start your next combat with your foe as a Puppet.
Boogerman
Gain 1 bleeding. Choose one: Inflict 1 sickened or Gain 3 .
Great Knout
Deal 1 damage twice. on Hit: Inflict 2 bleeding. slay: Add foe to your Menagerie.
ranged basic attack
Unleash the Beast
delve and Unleash a creature from your Menagerie. charges (1/1).
Fist
Deal 1 damage. tidal. swap if Werewolf.
melee basic attack
Claw
Deal 3 damage twice. tidal. on Hit: Inflict 3 bleeding. swap if not Werewolf.
corrupted basic attack
Lunar Madness
Ebb: unplayable. flow: shift into Werewolf.
Werewolf
Actions gain rampage and 50% chance to tidal. tidal: Gain regenerate. shift and gain 2 dazed and weakness if you end your turn in Ebb.
corrupted form
Rune of Omission
one use: Add Omitted to to a card in your deck.
item
Stellar Performance
This combat, perform when you play a Nova card. Nova cards gain repetitions equal to your current performance.
Stellar Wrath
This combat, gain anger equal to your Nova counter (0) whenever you play a Nova card.
Stellar Aegis
This combat, gain barrier equal to your Nova counter (0), whenever you play a Nova card.
Infernal Metronome
Activate: This turn, you cannot gain and perform when you take damage. durability (3/3).
Apophenia
This combat, foretell 3 when you gain delirious.
Erratic Strike
Deal 3 damage. Repeat equal to the card's cost. rampage.
Functionalist Strike
Deal 3 damage. Repeat for every card in your hand without a pun.
Paranoia
Gain 1 delirious. If your foe's next card is an attack, jinx it. Otherwise it gains echo.
Gilded Sock
Deal damage equal to your . Lose 10% of your .
Jellyfish Throw
tidal: Gain 2 dazed. persistent. unplayable.
ebb action
Inflict 1 dazed. persistent.
flow action
19
Sandcastle
Gain 2 barrier when you summon a clone. channel.
Towel
Choose one: cleanse an affliction, gain 1 or deal 1 piercing damage. Repeat for every turn that has passed. valuable.
Sunblock
Gain 3 armor. The amount increases by 3 for each type of blessing recieved this turn.
Sand Blast
This round, your Clones fire a random Arrow when they disperse. charges (2/2).
Leiomano, The Eater
Deal 6 piercing damage. Gain Bloodsoaked equal to your foe's bleeding.
Shark Tooth
Deal 1 damage. on Hit: If you've inflicted (0/200) bleeding with Shark Tooth in hand, transform into Leiomano, The Eater.
Chumming
This combat, when you add a card to your foe's deck there is a 10% chance to transform it into Dun-Dun.
Dun-Dun
on draw: Take damage equal to 50% of your Maximum .
16
Turtle Block
This turn, your Melee Actions give you armor instead of dealing damage.
Breaking smash
Deal 3 damage and enter Wave stance. cascade: Inflict 1 vulnerable.
Wave Stance
When a Melee Action cascade off another Melee Action, inflict vulnerable. You are immune to Critical Hits.
Coral Shield
Gain 6 armor. This round, inflict bleeding equal to the armor lost from Melee attacks.
Frenzied Seagulls
This turn, deal 1 piercing damage when you finish Cooking, repeat for each stack of sated.
Sacred Conch
Activate to upgrade all untempered cards by your scars (0%). tidal: Gain 1 scar. 1 durability.
Hymn of Pearls
When the tide changes 1/2/3 times, delve a random Action/blessing/Keyword. Then, conjure a free card with these attributes.
hymn
Totemic Overload
This turn, activate your totems when you deal damage. End of turn: Gain 1 shocked and destroy your totems. charges (1/1).
Form of the Crab
Whenever you discard a card, gain 2 barrier. tidal: Your next attack gains piercing. channel.
Pincer Throw
Inflict 1 dazed. shift into form of the Crab. If you were in form of the Crab, inflict 3 bleeding.
The Long game
End your turn, skip the discard phase and lower the cost of all cards in hand by 1.
Decipher
Destroy a card in hand to activate a buried code and trigger it's start of turn effect. grounded. unique.
Order of Saint Ystel
While this card is in your deck, you gain 20% more from combat. After winning 5 combats, permanently advance. unplayable.
Knight of St Ystel 1
While this card is in your deck, attacks deal 2 additional damage. Win 5 combats to permanently advance.
Knight of St Ystel 2
While this card is in your deck, attacks deal 4 additional damage. Win 5 combats to permanently advance.
Knight of St Ystel 3
While this card is in your deck, attacks deal 8 additional damage. Win 15 combats to permanently advance. unplayable.
Knight of St Ystel 4
While this card is in your deck, attacks deal 8 additional damage and you inflict vulnerable at the start of turn. unplayable.
Organ Donor Card
If your foe dies this turn, gain 20% more after combat. upgradeable.
Overexert
Gain and 1 sickened.
Shrink Ray
start of turn: Inflict weakness and reduce Maximum by 10%. channel.
Dream Catcher
Gain 1 stack when a buff fades without taking effect. At 5 stacks, conjure a random card from your deck. upgradeable.
Cayenne Sprayer
Inflict 1 burning. bloodlust: inflict stunned. charges (1/1)
7
Obliterating Strike
Play a Battlespear from hand. on Hit: Destroy it and transfer its upgrades to an untempered card in your deck.
Unfettered Rush
Deal 0 damage. flow (0/5): critical Hit. flow (0/10): lifedrain. flow (0/15): piercing.
Blursed Puzzlebox
swap the type of the Puzzlebox with a card in your hand. It becomes cursed. unique.
Flourish
[cascade, continuity, crushing]: perform 1 and change the keyword. After (5) changes: perform 6 and lose Flourish.
Slithering Rush
[Random Keyword]: Inflict 3 poison and change the keyword. Change (3): Inflict bane and lose this Rush.
Bolstering Rush
[Random Keyword]: Gain 3 armor and change the keyword. Change (5): Gain Fortified and lose this Rush.
Berserker Rush
[Random Keyword]: Gain 1 anger and change the keyword. Change (5): Double your anger and lose this Rush.
Cosmic Rush
[Random Keyword]: conjure a Stardart and change the keyword. Change (5): Double your focus and lose this Rush.
Assume Position
delve a Rush. grounded.
P
Use : Do something. Use : Go home. grounded.
Code of Chaos
Inflict one of each hex at the start of combat. code: All cards in your deck are cursed. unique.
corrupted code
Parlor Tricks
perform equal to the number of conjured cards that were discarded the previous turn.
Conjurer of Tricks
This combat, if you are performing: perform 1 when you play a conjured card.
Magic Wand
conjure a random magic action of common rarity. cascade: Lower its cost by 1.
magic basic attack
Masterful Illusion
delve and play a perform card of any color. finale: Add an Applause! to your foe's deck.
Lovely Assistant
[Luck+50]% chance of dealing 10 damage. [100-Luck-50]% chance of taking 10 damage.
Playmaker
This combat, "Make a basic attack" satisfies "Play a basic attack" requirements.
Empty Fist
Deal 2 damage. on draw: swap based on you performance counter.
Lunging Punch
Deal 4 piercing damage.
Side Kick
Deal 8 damage and inflict dazed.
Spinning Hook Kick
Deal 5 damage three times. perform 1 for each hit.
Deal (1+performance) damage. on draw: swap the keyword. Keyword: perform 1.
Fractal Mallet
Deal 3 damage, repeat for every Fractal Mallet in hand. on Hit: conjure a copy for every spent and reduce their cost by .
Rite of Passage
Deal 3 damage. execute: delve a Contract at the beginning of next combat.
Live Wires
This combat, take damage and gain chain equal to your total durability whenever you activate an Equipment.
lightning enchantment
Ooze Injector
Activate to gain 1 sickened and conjure a free Monster card. deplete: Double your anger. durability (3/3).
corrupted equipment
Code of Bro
Whenever you inflict charmed, repeat for each Banner you control. code: Your deck contains all four Banners.
code
Unfettered Guts
This combat, whenever a heavy card is placed in the discardpile, gain anger and haste equal to its cost.
Hotwire
Remove a charge from a card in hand to reactivate your equipment. If the card is depleted, play the effect. unique.
Anointing oil
one use: Permanently convert a card in your deck to Divine type.
Pull the strings
Inflict 1 charmed. Repeat for every snare in your foe's deck (0). upgradeable. unique.
Good as new
If your foe is slain this turn, start your next combat with a free Entrapment. unique.
Finagle
Add a Snare to your foe's deck. Gain 5 OR conjure a potion if your foe is charmed. grounded.
Butterfly
While this card is in your hand, gain swiftness when you gain evasion. unplayable. persistent.
Bee
Deal 3 piercing damage. Repeat for each stack of swiftness and evasion.
Fragilize
This combat, increase the amount of brittle you inflict by 1. upgradeable.
Obliterate
Deal damage equal to your foe's brittle. execute: Start your next combat in Shattering stance.
Unrelenting
This turn, reapply half the stacks of brittle when it is removed. charges (2/2).
Shockwave
Deal 1 damage. on Hit: Reduce target's shocked by 1. chain.
Chimeric Physique
This combat, when you play a non-conjured Monster card randomly: gain 1 , upgrade the card, or conjure a copy.
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