brilladrien0425's cards
Nervous Breakdown
conjure 4 random Flaws to your deck. Draw a card.
action
Boot and Rally
Gain 1 sickened. Next turn, gain 4 rally.
Projection
Add a copy of every Flaw in your deck to your foe's deck. charges (2/2).
Blankie
Activate to gain 1 ward and draw a card. deplete: Gain 1 dazed. durability (3/3).
equipment
Lash Out
Make a basic attack. Repeat for each Flaw in your deck.
melee action
Misery En Place
Inflict 1 bane. If you are not Cooking and have 3 ingredients in your hand, inflict 1 more bane.
Just desserts
Deal damage equal to your sated whenever you trigger a garnish effect.
enchantment
The Bell Tolls
Inflict poison equal to 3 times your sated. Gain 1 burning.
fire action
Frostburn
Inflict 1 burning for every frozen on your foe.
magic frost action
☃️
Snow Man's Land
Your Clones inflict 1 frozen when they disperse. At the start of the turn, conjure a Snow Man.
frost enchantment
Snow Man
Make a basic attack and inflict 1 frozen. discard: Summon a clone.
frost action
Snowfall
Gain 1 evasion. Summon a clone.
Heat Death
slay your foe if it has more frozen than . execute: Start your next combat with 5 clones.
Retreat, Surrender
Gain 1 evasion. At the start of your next turn, leave the current non-boss battle. The encounter gets reshuffled into the event deck.
Out of the Shadows
Deal 3 damage. on Hit: Lose your darkness. Regain the lost darkness at the beginning of your next turn.
Exhale
If your foe is Marked, double your ferocity and your next ranged attack is piercing. Remove Marked.
Certain Death
Lose any armor, barrier, evasion and impervious. Gain Marked for 1 turn. Deal damage equal to your ferocity and end your turn. unique.
ranged action
Dull Graver
one use: Add cursed and unplayable to a card in your deck. discard: Gain and inflict 1 weakness.
corrupted item
Box of Sparklers
one use: Add firecast to a card in your hand. discard: Inflict 2 burning.
fire item
Electric Spanner
one use: Add chain to a card in your hand. discard: Deal 3 damage.
ranged lightning item
Heavy Mallet
one use: Add interrupt and heavy to a card in your hand. discard: Deal 5 damage and inflict 2 dazed.
melee item
Tinker's Toolbox
Activate to delve a Tool. Permanently destroyed after 3 uses. durability (1/1). unique.
Blessed Chisel
one use: Gain the Initiation talent. discard: Gain .
divine item
Rickety Nailgun
one use: Add piercing to a card in your hand. discard: Inflict 3 bleeding.
ranged item
Trusty Screwdriver
one use: Add reliable to a card in your hand. discard: Your next damage is a critical Hit.
Humiliate
Add a Snare to your foe's deck. finale: Inflict 1 deep wound for every 2 Snares in your foes hand.
Deathwatch
This combat, inflict 1 deep wound whenever your foe plays 2 Snares in a row.
Regifter
finale: Remove a card from your hand and add it to your foe's deck. tidal: Add a random Sin to your hand. persistent.
corrupted action
Hymn of Bounty
Create 3, 6, 9 Ingredients in 1, 2 or 3 turns.
divine action
Nightmare
At the start of your turn, swap this to a different location. unique. unplayable. persistent.
location
Verdandi
Vicious Reprisal is active while this card is in your deck. on draw: conjure a Goldstrike. unplayable. swap after Slaying a foe.
revelation
Skuld
Haunted is active while this card is in your deck. on draw: conjure a free Scythe. unplayable. swap after Slaying a foe.
Reformation
one use: Gain the talent Angelic form.
Urdr
Corrosive Coins is active while this card is in your hand. on draw: Gain 10 . unplayable. swap after Slaying a foe.
Knock knock
At this hour? swap.
Midnight Haunt
After you spend 3 in one turn, gain 6 and advance. Path.
path
Sparklers
This round Snares inflict burning equal to the damage dealt. lasting.
Bag of Tricks
Activate to delve and Play a Trick. deplete: Gain a Treat. charges (5/5)
Broken Snow Globe
The next time your foe plays a Snare, inflict 1 deep wound. Trick.
Cursed Charm
This round Snares inflict 1 bane. Trick.
Firecracker
After your foe plays two Snares, inflict stunned. Trick.
Copper Wires
This round you gain 1 chain when a Snare is played. Snares deal 2 extra damage. Trick.
lightning action
Demonic Exertion
Double your energy. Gain 1 poison, 1 delirious and 2 sickened. corrupted: This turn, your Critical Hits deal triple damage.
Demonic Whispers
Inflict 2 doom. Gain 2 delirious and 2 sickened. corrupted: This round your foe takes triple damage from afflictions. Possession
Demonic Contortion
Gain 1 impervious, 2 delirious and 2 sickened. corrupted: This round, reflect all damage. Possession
Demonic Possession
delve and play a Possession.
Reverberation
When you echo a card, gain focus equal to its cost and critical Hit.
form
Replication
When you echo a card, gain Health equal to your focus.
Master of Echoes
Enter Reverberation or Replication form.
magic action
Echolocation
swap this to a different Location after you echo a card. unplayable. unique. persistent.
Echo Chamber
This combat, add echo to the next magic action you play, then remove this. persistent.
Mental Fortress
This combat, gain barrier equal to the damage dealt by cards that echo. persistent.
Fractal Dimension
This combat, when you echo a card, return a card from your discard pile to the top of your deck. persistent.
Lance-A-Lot
Add 3 untempered Arcane Lances to your deck at the start of combat. code: Your deck contains no Attack cards other than Arcane Lance.
divine code
Strong-arm Lances
This combat, any time you gain focus, gain 1 anger. Your Arcane Lances gain rampage.
Arcane Body
This combat, when you discard a Conjured magic card, gain equal to its cost.
Code of Dissolution
Become Ethereal. Damage dealt with afflictions is doubled. code: Your deck includes no Melee or Ranged cards.
Bark at the Moon
Deal 6 damage. Double your anger if this attack deals no damage. rampage.
Order of Ni
Add 1 Terror to your foe's deck whenever you play a Magic Action. order.
Black Order
When you take damage during your foe's turn, gain resilience equal to the damage and 1 disarmed. start of turn: lose all resilience. order
Bridgekeeper
start of turn: Assign a random card type. slay any combatant that fails to play a card of this type on their turn.
Infernal Conduit
tidal: Gain 1 burning and souls equal to your burning. unplayable. persistent.
corrupted flow action
Spend your souls to deal that much additional damage on your attacks this turn. persistent.
corrupted ebb action
The Lotion
Gain 4 regenerate. tidal: Gain 1 drowning. persistent.
Splurgestone
This combat, surge cards gain echo but cost 2 to play.
artifact
Shady Dealings
Destroy a card in hand and gain equal to its cost. Become corrupted for the remainder of combat if it cost . unique.
Rock Bottom Rock
one use: Destroy a cursed card in your deck. Add a random card of any color and make it cursed.
magic item
Monster Hunter
This combat, reduce the cost of a Monster card in your hand by whenever you play a Monster card.
Puppet Master
This turn, if you slay your foe through charmed, start your next combat with your foe as a Puppet.
Boogerman
Gain 1 bleeding. Choose one: Inflict 1 sickened or Gain 3 .
Great Knout
Deal 1 damage twice. on Hit: Inflict 2 bleeding. slay: Add foe to your Menagerie.
ranged basic attack
Unleash the Beast
delve and Unleash a creature from your Menagerie. charges (1/1).
Fist
Deal 1 damage. tidal. swap if Werewolf.
melee basic attack
Claw
Deal 3 damage twice. tidal. on Hit: Inflict 3 bleeding. swap if not Werewolf.
corrupted basic attack
Lunar Madness
Ebb: unplayable. flow: shift into Werewolf.
Werewolf
Actions gain rampage and 50% chance to tidal. tidal: Gain regenerate. shift and gain 2 dazed and weakness if you end your turn in Ebb.
corrupted form