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brilladrien0425's cards
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Inoculating Sting
Deal 1 damage. on Hit: Inflict 1 Mycosis at the beginning of next combat.
melee action
Refraction
start of turn: conjure a random, free Monster card. On death: Move to the deck of a random, non-elite enemy.
enchantment
Lure of the deep
start of turn: Add a Glowing Lure to the enemy deck.
Advanced Mimicry
If the mimic retreats, add a Pale Imitation to a future Canto.
Impressed
If Bolgar is killed without the player taking any damage, the first imbue is free.
Braindrain
Gain a buff for each of your foe's energy.
action
Burp!
Destroy a card that is being digested, then add a Booty to the player's deck.
Fatalist
one use: Summon a Whomonculus. Replace your deck with Command. New cards are added to the companion deck.
Skylar's Embrace
: Gain 1 resilience. start of turn: Convert your resilience into Bolster.
artifact
Dirty Brooch
Gain 1 when you take damage. Gain 0/200 from this to transform into Skylar's Embrace. unique.
Symbol of Discord
Draw a card. While this is in your hand, you are corrupted. unique. persistent.
corrupted action
🎩
Robbing Hood
Activate: Spend 3 to delve and play a Ranged Action. deplete: Your foe is Wealthy. durability (3/3)
equipment
Lovecrafting
start of turn: Adapt a card in hand. Repeat for each round that has passed. Then, conjure a Terror.
corrupted enchantment
Cantrip
delve a common magic action and cast it for free. conjure a Cantrip at the start of your next turn.
magic action
Dynamotion
Gain haste for each Nova card played this combat. Next turn, lose all haste and gain that much . unique.
Afflictionado
Steal your foe's afflictions. This turn, all damage is increased by 20% for each affliction you have (0). Upgradable.
Cow Familiar
Activate: interrupt. deplete: Moo. durability 3/3.
Raccoon Familiar
When you Scavenge, conjure an ingredient and lose 1 durability. Activate: Scavenge 1. durability (10/10).
Innovative
Play a random Nova card. finale: This turn, double your Nova counter [0]. grounded.
Sinergy.
Gain . synergy. charges (2/2).
Sly dealings
This combat, when you fail to fulfill a keyword, gain evasion and the next card you play is reliable.
Smash Up
Deal 3 damage. Repeat for every count of performance. piercing. swap.
Mash Up
Begin a new performance with the same count as your current. perform 1. swap.
Maestro
This combat, perform 1 when you finish a performance. Infernal: Also cleanse a debuff.
Pact of Brutalizing
conjure a Fury when you trigger brittle. Pact: Spend all energy. unique. grounded.
corrupted code
Pact of Pillaging
Inflict Fear equal to gained. Pact: Gain 5 . unique. grounded.
Pact of Wailing
perform 1 when you gain souls. Pact: Gain 10 souls. unique. grounded.
Pact of Devouring
start of turn: foretell equal to your anger. Pact: Destroy a card. unique. grounded.
Hymn of Repentance
foretell and bury 1, 2, 3 cards in 1, 2, 3 turns. firecast.
divine hymn
bury a non unique card and play 1, 2, 3 copies in 1, 2, 3 turns.
Bad to the bone
This combat, when brittle is removed without dealing damage, gain that much ferocity.
Wetwork
Gain equal to the next bleeding damage dealt. unique. grounded.
Shard of Duality
balance: Increase Illumination by 1%. chaos: Damage increased by Illumination.
Starfarts
This combat, your Stardarts inflict sickened on Hit.
Fashionable Hat
This combat, bleeding does not reduce.
corrupted artifact
Wilson
on draw: Summon a random totem. one use: Gain your largest totem as a companion. grounded. valuable.
Salvaged Rope
one use: Select a follower (NPC). You will not encounter it again. grounded.
Send a message
Deal 5 damage. execute: Your next foe gains brittle equal to the overkill at the start of combat.
Spiked Knuckles
Deal 3 piercing damage. cascade: Inflict 3 bleeding. continuity: Inflict Open Wounds.
Simple Trick
Inflict 1 random affliction. continuity: conjure a copy with a random type.
Mug
on draw: Inflict 1 sickened. unplayable.
form
Sweetheart
This combat, gain 1 when you add a card to your foe's deck. start of turn: conjure a Love Potion.
Dubious Talent
start of turn: Add an untempered corruption to your hand. corrupted: Gain sinister for every corruption in your hand.
Substance V
one use: At the end of combat, choose and remove a talent. Then, delve a talent of the same Tier. grounded.
item
Low road
This combat, deal 100 overkill to add rampage to a random card in your deck. unique. grounded. persistent.
location
High Road
This combat, delve a card after gaining 100 . unique. grounded. persistent.
Crossroads
When you change the tide, swap this to a different location. unique. unplayable. grounded. persistent.
Code of Depravity
Sins can be played () on your foe and are chaotic. code: Your deck contains at least 7 Sins.
Temptation
advance an active Path and add a Sloth to your deck. corrupted: conjure a copy.
Spiked Collar
dispel a random buff from ANY combatant at the end of your turn. Activate: Gain 1 reflect. durability (1/1).
Charred Fuse
one use: Permanently convert a card to a Bomb.
Looter's Nose
on draw: Gain 1 sickened. While this card is in your deck, Treasure cards can appear in combat rewards. unplayable.
Falconry Glove
Take 1 less damage from bleeding. Activate: conjure an Unknown Meat. durability (3/3)
Mind Prison
Inflict 1 dominated. This round, dominated cards gain echo. Psionic.
Embezzle
This turn, gain when you play a card that deals no damage. lasting.
Strange Cake
Activate: Gain 3 and evasion. deplete: Your next attack gains piercing. durability (2/2).
corrupted equipment
Lawgiver
Deal 3 damage. on draw: Gain a random Ammo. corrupted: unplayable.
ranged action
Electro-Teaser
Deal 1 damage. on Hit: Inflict 1 shocked charges: (1/1)
ranged lightning action
Totem of Fungus
start of turn: Summon [enchantmentStacks] random Totems.
Setting the Trap
This round, add a Snare to your foe's deck whenever they play a card. lasting.
Take a Toll
Trigger your foe's Decay. Repeat for each Psionic card played this turn. Psionic.
Toil and Trouble
Double your foe's Decay and inflict that much burning.
Gilded Sock
Deal damage equal to 10% of your gold. on Hit: 10% chance to lose that gold.
Swagger
perform 1. finale: Gain resilience equal to your performance.
☀️
Sunflower Amulet
start of turn: Gain 1 Bolster. Activate: Gain any blessings you lost last round. durability (2/2).
magic equipment
Delectable Gland
Gain 1 haste. garnish: Gain souls equal to your sated.
corrupted ingredient
Necrodancer
When you perform, spend 3 souls to repeat all start of turn effects. code: You have 100 souls.
Evergreens
This combat, ingredients have a 20% chance to gain figmented.
Maypole
Summon one of each Totem, then gain equal to your Totems. charges (2/2).
Sna-fu
channel: Increase damage dealt by 1 whenever the cost of a card in hand changes. upgradeable.
Leaf Shield
Gain 3 barrier. At the start of the next turn, convert all barrier to souls.
Wildfire
If your foe dies this round, inflict 1 burning at the start of your next combat. unique. upgradeable.
magic fire action
Blot
Destroy a card in hand. Gain a blessing with stacks equal to its upgrades. : anger. : Bolster.
divine action
Solstice
conjure a copy of a random card you buried this combat. persistent.
magic ebb action
delve and bury a conjured firecast card. persistent.
magic flow action
Skylar's Flute
Activate: Finish a performance. deplete: Inflict charmed for every perform (0). durability (2/2).
Flavourful Flair
This combat, perform whenever you garnish.
Intermezzo
Gain Bolster equal to your performance, then end your turn. finale: Inflict 1 dazed.
Songbird
Activate to perform 1. Gains 1 durability whenever you finish a performance. durability (3/3). unique.
OM
perform 1 and gain focus equal to your performance. balance: Recall.
Masked Message
Cancel a performance to delve a hex.
Chimeric Physique
This combat, when you play a non-conjured Monster card randomly: gain 1 , upgrade the card, or conjure a copy.
Shockwave
Deal 1 damage. on Hit: Reduce target's shocked by 1. chain.
lightning action
Unrelenting
This turn, reapply half the stacks of brittle when it is removed. charges (2/2).
Obliterate
Deal damage equal to your foe's brittle. execute: Start your next combat in Shattering stance.
Fragilize
This combat, increase the amount of brittle you inflict by 1. upgradeable.
Bee
Deal 3 piercing damage. Repeat for each stack of swiftness and evasion.
flow action
Butterfly
While this card is in your hand, gain swiftness when you gain evasion. unplayable. persistent.
ebb action
Finagle
Add a Snare to your foe's deck. Gain 5 OR conjure a potion if your foe is charmed. grounded.
Good as new
If your foe is slain this turn, start your next combat with a free Entrapment. unique.
Pull the strings
Inflict 1 charmed. Repeat for every snare in your foe's deck (0). upgradeable. unique.
Anointing oil
one use: Permanently convert a card in your deck to Divine type.
divine item
Hotwire
Remove a charge from a card in hand to reactivate your equipment. If the card is depleted, play the effect. unique.
Unfettered Guts
This combat, whenever a heavy card is placed in the discardpile, gain anger and haste equal to its cost.
Code of Bro
Whenever you inflict charmed, repeat for each Banner you control. code: Your deck contains all four Banners.
code
Ooze Injector
Activate to gain 1 sickened and conjure a free Monster card. deplete: Double your anger. durability (3/3).
Live Wires
This combat, take damage and gain chain equal to your total durability whenever you activate an Equipment.
lightning enchantment
Rite of Passage
Deal 3 damage. execute: delve a Contract at the beginning of next combat.
Fractal Mallet
Deal 3 damage, repeat for every Fractal Mallet in hand. on Hit: conjure a copy for every spent and reduce their cost by .
Empty Fist
Deal (1+performance) damage. on draw: swap the keyword. Keyword: perform 1.
melee basic attack
Spinning Hook Kick
Deal 5 damage three times. perform 1 for each hit.
Side Kick
Deal 8 damage and inflict dazed.
Lunging Punch
Deal 4 piercing damage.
Deal 2 damage. on draw: swap based on you performance counter.
Playmaker
This combat, "Make a basic attack" satisfies "Play a basic attack" requirements.
Lovely Assistant
[Luck+50]% chance of dealing 10 damage. [100-Luck-50]% chance of taking 10 damage.
Masterful Illusion
delve and play a perform card of any color. finale: Add an Applause! to your foe's deck.
Magic Wand
conjure a random magic action of common rarity. cascade: Lower its cost by 1.
magic basic attack
Conjurer of Tricks
This combat, if you are performing: perform 1 when you play a conjured card.
Parlor Tricks
perform equal to the number of conjured cards that were discarded the previous turn.
Code of Chaos
Inflict one of each hex at the start of combat. code: All cards in your deck are cursed. unique.
P
Use : Do something. Use : Go home. grounded.
Assume Position
delve a Rush. grounded.
Cosmic Rush
[Random Keyword]: conjure a Stardart and change the keyword. Change (5): Double your focus and lose this Rush.
Berserker Rush
[Random Keyword]: Gain 1 anger and change the keyword. Change (5): Double your anger and lose this Rush.
Bolstering Rush
[Random Keyword]: Gain 3 armor and change the keyword. Change (5): Gain Fortified and lose this Rush.
Slithering Rush
[Random Keyword]: Inflict 3 poison and change the keyword. Change (3): Inflict bane and lose this Rush.
Flourish
[cascade, continuity, crushing]: perform 1 and change the keyword. After (5) changes: perform 6 and lose Flourish.
Blursed Puzzlebox
swap the type of the Puzzlebox with a card in your hand. It becomes cursed. unique.
Unfettered Rush
Deal 0 damage. flow (0/5): critical Hit. flow (0/10): lifedrain. flow (0/15): piercing.
Obliterating Strike
Play a Battlespear from hand. on Hit: Destroy it and transfer its upgrades to an untempered card in your deck.
Cayenne Sprayer
Inflict 1 burning. bloodlust: inflict stunned. charges (1/1)
Dream Catcher
Gain 1 stack when a buff fades without taking effect. At 5 stacks, conjure a random card from your deck. upgradeable.
Shrink Ray
start of turn: Inflict weakness and reduce Maximum by 10%. channel.
Overexert
Gain and 1 sickened.
Organ Donor Card
If your foe dies this turn, gain 20% more after combat. upgradeable.
Knight of St Ystel 4
While this card is in your deck, attacks deal 8 additional damage and you inflict vulnerable at the start of turn. unplayable.
path
Knight of St Ystel 3
While this card is in your deck, attacks deal 8 additional damage. Win 15 combats to permanently advance. unplayable.
Knight of St Ystel 2
While this card is in your deck, attacks deal 4 additional damage. Win 5 combats to permanently advance.
Knight of St Ystel 1
While this card is in your deck, attacks deal 2 additional damage. Win 5 combats to permanently advance.
Order of Saint Ystel
While this card is in your deck, you gain 20% more from combat. After winning 5 combats, permanently advance. unplayable.
Decipher
Destroy a card in hand to activate a buried code and trigger it's start of turn effect. grounded. unique.
The Long game
End your turn, skip the discard phase and lower the cost of all cards in hand by 1.
Pincer Throw
Inflict 1 dazed. shift into form of the Crab. If you were in form of the Crab, inflict 3 bleeding.
Form of the Crab
Whenever you discard a card, gain 2 barrier. tidal: Your next attack gains piercing. channel.
Totemic Overload
This turn, activate your totems when you deal damage. End of turn: Gain 1 shocked and destroy your totems. charges (1/1).
Hymn of Pearls
When the tide changes 1/2/3 times, delve a random Action/blessing/Keyword. Then, conjure a free card with these attributes.
hymn
Sacred Conch
Activate to upgrade all untempered cards by your scars (0%). tidal: Gain 1 scar. 1 durability.
Frenzied Seagulls
This turn, deal 1 piercing damage when you finish Cooking, repeat for each stack of sated.
Coral Shield
Gain 6 armor. This round, inflict bleeding equal to the armor lost from Melee attacks.
Wave Stance
When a Melee Action cascade off another Melee Action, inflict vulnerable. You are immune to Critical Hits.
Breaking smash
Deal 3 damage and enter Wave stance. cascade: Inflict 1 vulnerable.
Turtle Block
This turn, your Melee Actions give you armor instead of dealing damage.
Dun-Dun
on draw: Take damage equal to 50% of your Maximum .
Chumming
This combat, when you add a card to your foe's deck there is a 10% chance to transform it into Dun-Dun.
Shark Tooth
Deal 1 damage. on Hit: If you've inflicted (0/200) bleeding with Shark Tooth in hand, transform into Leiomano, The Eater.
Leiomano, The Eater
Deal 6 piercing damage. Gain Bloodsoaked equal to your foe's bleeding.
Sand Blast
This round, your Clones fire a random Arrow when they disperse. charges (2/2).
Sunblock
Gain 3 armor. The amount increases by 3 for each type of blessing recieved this turn.
Towel
Choose one: cleanse an affliction, gain 1 or deal 1 piercing damage. Repeat for every turn that has passed. valuable.
Sandcastle
Gain 2 barrier when you summon a clone. channel.
Jellyfish Throw
Inflict 1 dazed. persistent.
tidal: Gain 2 dazed. persistent. unplayable.
Deal damage equal to your . Lose 10% of your .
Paranoia
Gain 1 delirious. If your foe's next card is an attack, jinx it. Otherwise it gains echo.
Functionalist Strike
Deal 3 damage. Repeat for every card in your hand without a pun.
Erratic Strike
Deal 3 damage. Repeat equal to the card's cost. rampage.
Apophenia
This combat, foretell 3 when you gain delirious.
Infernal Metronome
Activate: This turn, you cannot gain and perform when you take damage. durability (3/3).
Stellar Aegis
This combat, gain barrier equal to your Nova counter (0), whenever you play a Nova card.
Stellar Wrath
This combat, gain anger equal to your Nova counter (0) whenever you play a Nova card.
Stellar Performance
This combat, perform when you play a Nova card. Nova cards gain repetitions equal to your current performance.
☃️
Rune of Omission
one use: Add Omitted to to a card in your deck.
Werewolf
Actions gain rampage and 50% chance to tidal. tidal: Gain regenerate. shift and gain 2 dazed and weakness if you end your turn in Ebb.
corrupted form
Lunar Madness
Ebb: unplayable. flow: shift into Werewolf.
Claw
Deal 3 damage twice. tidal. on Hit: Inflict 3 bleeding. swap if not Werewolf.
corrupted basic attack
Fist
Deal 1 damage. tidal. swap if Werewolf.
Unleash the Beast
delve and Unleash a creature from your Menagerie. charges (1/1).
Great Knout
Deal 1 damage twice. on Hit: Inflict 2 bleeding. slay: Add foe to your Menagerie.
ranged basic attack
Boogerman
Gain 1 bleeding. Choose one: Inflict 1 sickened or Gain 3 .
Puppet Master
This turn, if you slay your foe through charmed, start your next combat with your foe as a Puppet.
Monster Hunter
This combat, reduce the cost of a Monster card in your hand by whenever you play a Monster card.
Rock Bottom Rock
one use: Destroy a cursed card in your deck. Add a random card of any color and make it cursed.
magic item
Shady Dealings
Destroy a card in hand and gain equal to its cost. Become corrupted for the remainder of combat if it cost . unique.
Splurgestone
This combat, surge cards gain echo but cost 2 to play.
The Lotion
Gain 4 regenerate. tidal: Gain 1 drowning. persistent.
corrupted item
Infernal Conduit
Spend your souls to deal that much additional damage on your attacks this turn. persistent.
corrupted ebb action
tidal: Gain 1 burning and souls equal to your burning. unplayable. persistent.
corrupted flow action
Bridgekeeper
start of turn: Assign a random card type. slay any combatant that fails to play a card of this type on their turn.
Black Order
When you take damage during your foe's turn, gain resilience equal to the damage and 1 disarmed. start of turn: lose all resilience. order
Order of Ni
Add 1 Terror to your foe's deck whenever you play a Magic Action. order.
Bark at the Moon
Deal 6 damage. Double your anger if this attack deals no damage. rampage.
Code of Dissolution
Become Ethereal. Damage dealt with afflictions is doubled. code: Your deck includes no Melee or Ranged cards.
divine code
Arcane Body
This combat, when you discard a Conjured magic card, gain equal to its cost.
Strong-arm Lances
This combat, any time you gain focus, gain 1 anger. Your Arcane Lances gain rampage.
Lance-A-Lot
Add 3 untempered Arcane Lances to your deck at the start of combat. code: Your deck contains no Attack cards other than Arcane Lance.
Fractal Dimension
This combat, when you echo a card, return a card from your discard pile to the top of your deck. persistent.
Mental Fortress
This combat, gain barrier equal to the damage dealt by cards that echo. persistent.
Echo Chamber
This combat, add echo to the next magic action you play, then remove this. persistent.
Echolocation
swap this to a different Location after you echo a card. unplayable. unique. persistent.
Master of Echoes
Enter Reverberation or Replication form.
Replication
When you echo a card, gain Health equal to your focus.
Reverberation
When you echo a card, gain focus equal to its cost and critical Hit.
Demonic Possession
delve and play a Possession.
Demonic Contortion
Gain 1 impervious, 2 delirious and 2 sickened. corrupted: This round, reflect all damage. Possession
Demonic Whispers
Inflict 2 doom. Gain 2 delirious and 2 sickened. corrupted: This round your foe takes triple damage from afflictions. Possession
Demonic Exertion
Double your energy. Gain 1 poison, 1 delirious and 2 sickened. corrupted: This turn, your Critical Hits deal triple damage.
Copper Wires
This round you gain 1 chain when a Snare is played. Snares deal 2 extra damage. Trick.
Firecracker
After your foe plays two Snares, inflict stunned. Trick.
Cursed Charm
This round Snares inflict 1 bane. Trick.
Broken Snow Globe
The next time your foe plays a Snare, inflict 1 deep wound. Trick.
Bag of Tricks
Activate to delve and Play a Trick. deplete: Gain a Treat. charges (5/5)
Sparklers
This round Snares inflict burning equal to the damage dealt. lasting.
fire action
Midnight Haunt
After you spend 3 in one turn, gain 6 and advance. Path.
Knock knock
At this hour? swap.
Urdr
Corrosive Coins is active while this card is in your hand. on draw: Gain 10 . unplayable. swap after Slaying a foe.
revelation
Reformation
one use: Gain the talent Angelic form.
Skuld
Haunted is active while this card is in your deck. on draw: conjure a free Scythe. unplayable. swap after Slaying a foe.
Verdandi
Vicious Reprisal is active while this card is in your deck. on draw: conjure a Goldstrike. unplayable. swap after Slaying a foe.
Nightmare
At the start of your turn, swap this to a different location. unique. unplayable. persistent.
Hymn of Bounty
Create 3, 6, 9 Ingredients in 1, 2 or 3 turns.
Regifter
finale: Remove a card from your hand and add it to your foe's deck. tidal: Add a random Sin to your hand. persistent.
Deathwatch
This combat, inflict 1 deep wound whenever your foe plays 2 Snares in a row.
Humiliate
Add a Snare to your foe's deck. finale: Inflict 1 deep wound for every 2 Snares in your foes hand.
Trusty Screwdriver
one use: Add reliable to a card in your hand. discard: Your next damage is a critical Hit.
melee item
Rickety Nailgun
one use: Add piercing to a card in your hand. discard: Inflict 3 bleeding.
ranged item
Blessed Chisel
one use: Gain the Initiation talent. discard: Gain .
Tinker's Toolbox
Activate to delve a Tool. Permanently destroyed after 3 uses. durability (1/1). unique.
Heavy Mallet
one use: Add interrupt and heavy to a card in your hand. discard: Deal 5 damage and inflict 2 dazed.
Electric Spanner
one use: Add chain to a card in your hand. discard: Deal 3 damage.
ranged lightning item
Box of Sparklers
one use: Add firecast to a card in your hand. discard: Inflict 2 burning.
fire item
Dull Graver
one use: Add cursed and unplayable to a card in your deck. discard: Gain and inflict 1 weakness.
Certain Death
Lose any armor, barrier, evasion and impervious. Gain Marked for 1 turn. Deal damage equal to your ferocity and end your turn. unique.
Exhale
If your foe is Marked, double your ferocity and your next ranged attack is piercing. Remove Marked.
Out of the Shadows
Deal 3 damage. on Hit: Lose your darkness. Regain the lost darkness at the beginning of your next turn.
Retreat, Surrender
Gain 1 evasion. At the start of your next turn, leave the current non-boss battle. The encounter gets reshuffled into the event deck.
Heat Death
slay your foe if it has more frozen than . execute: Start your next combat with 5 clones.
magic frost action
Snowfall
Gain 1 evasion. Summon a clone.
Snow Man
Make a basic attack and inflict 1 frozen. discard: Summon a clone.
frost action
Snow Man's Land
Your Clones inflict 1 frozen when they disperse. At the start of the turn, conjure a Snow Man.
frost enchantment
Frostburn
Inflict 1 burning for every frozen on your foe.
The Bell Tolls
Inflict poison equal to 3 times your sated. Gain 1 burning.
Just desserts
Deal damage equal to your sated whenever you trigger a garnish effect.
Misery En Place
Inflict 1 bane. If you are not Cooking and have 3 ingredients in your hand, inflict 1 more bane.
Lash Out
Make a basic attack. Repeat for each Flaw in your deck.
Blankie
Activate to gain 1 ward and draw a card. deplete: Gain 1 dazed. durability (3/3).
Projection
Add a copy of every Flaw in your deck to your foe's deck. charges (2/2).
Boot and Rally
Gain 1 sickened. Next turn, gain 4 rally.
Nervous Breakdown
conjure 4 random Flaws to your deck. Draw a card.